View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002189 | The Dark Mod | Coding | public | 09.04.2010 10:50 | 28.03.2018 10:04 |
Reporter | Fidcal | Assigned To | Fidcal | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.01 | ||||
Fixed in Version | TDM 2.06 | ||||
Summary | 0002189: atdm:target_setobjective_visibility checking itself | ||||
Description | I'm getting a strange error I thought was a map error, wrong obj # or something, but I can't track it down so it may be a code error. I have several atdm:target_setobjective_visibility to show new objectives in Heart. Some of these are already checked off when made visible. I'm getting around this by setting them back to UNchecked which is not good because if they really are completed earlier then the player has to eg, drop the object and pick it up again. I'll try to duplicate it in a test map. bug thread... http://modetwo.net/darkmod/index.php?/topic/10911-atdmtarget-setobjective-visibility-checking-itself/page__view__findpost__p__214094 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
09.04.2010 10:50 | Fidcal | New Issue | |
09.04.2010 10:50 | Fidcal | Status | new => assigned |
09.04.2010 10:50 | Fidcal | Assigned To | => Fidcal |
28.03.2018 10:04 |
|
Note Added: 0010219 | |
28.03.2018 10:04 |
|
Status | assigned => closed |
28.03.2018 10:04 |
|
Resolution | open => fixed |
28.03.2018 10:04 |
|
Fixed in Version | => TDM 2.06 |