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IDProjectCategoryView StatusLast Update
0002227The Dark ModCodingpublic28.03.2018 15:28
ReporterSpringheel Assigned Touser81 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Fixed in VersionTDM 2.06 
Summary0002227: Starting idle spawnarg
Description"anim" "idle" //animation to play on map start

My experience, however, is that the spawnarg does not work. I am trying to create alternate idle animations for AI, but setting an "anim" spawnarg on them does not appear to do anything.

It would be useful if we could re-enable that spawnarg.

http://modetwo.net/darkmod/index.php?/topic/11112-anim-spawnarg-is-it-supposed-to-work/page__gopid__218060&#entry218060
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Activities

user81

28.03.2018 15:28

  ~0010285

Current animation play for any Ai when they on a path-node route to a func_anim.

Issue History

Date Modified Username Field Change
26.05.2010 17:07 Springheel New Issue
28.03.2018 15:28 user81 Note Added: 0010285
28.03.2018 15:28 user81 Status new => closed
28.03.2018 15:28 user81 Assigned To => user81
28.03.2018 15:28 user81 Resolution open => fixed
28.03.2018 15:28 user81 Fixed in Version => TDM 2.06