View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002227 | The Dark Mod | Coding | public | 26.05.2010 17:07 | 28.03.2018 15:28 |
| Reporter | Springheel | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Fixed in Version | TDM 2.06 | ||||
| Summary | 0002227: Starting idle spawnarg | ||||
| Description | "anim" "idle" //animation to play on map start My experience, however, is that the spawnarg does not work. I am trying to create alternate idle animations for AI, but setting an "anim" spawnarg on them does not appear to do anything. It would be useful if we could re-enable that spawnarg. http://modetwo.net/darkmod/index.php?/topic/11112-anim-spawnarg-is-it-supposed-to-work/page__gopid__218060&#entry218060 | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 26.05.2010 17:07 | Springheel | New Issue | |
| 28.03.2018 15:28 |
|
Note Added: 0010285 | |
| 28.03.2018 15:28 |
|
Status | new => closed |
| 28.03.2018 15:28 |
|
Assigned To | => user81 |
| 28.03.2018 15:28 |
|
Resolution | open => fixed |
| 28.03.2018 15:28 |
|
Fixed in Version | => TDM 2.06 |