View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002230 | DarkRadiant | Map Editing | public | 27.05.2010 16:51 | 20.06.2010 18:13 |
| Reporter | grayman | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | Win32 | OS | Windows | OS Version | XP |
| Product Version | 1.3.0 | ||||
| Target Version | 1.3.2 | Fixed in Version | 1.3.2 | ||
| Summary | 0002230: Portal Sky texture rendering black in rendered view | ||||
| Description | Starting with v1.3, Portal Sky brushes are black, so I can't see where they are. Map editors need to see these brushes so they can manipulate them. Also, you can see through them to whatever pieces of the map lie beyond. Not good either. | ||||
| Steps To Reproduce | See attached map. The first room uses a roof texture so you can see where the sky brushes would be used. Individual brushes can be selected and manipulated. The second room uses the portal sky texture for the sky brushes. Everything's black, and you can't tell where one brush leaves off and another begins. | ||||
| Tags | No tags attached. | ||||
| Attached Files | darksky.map (26,210 bytes)
Version 2
// entity 0
{
"classname" "worldspawn"
"editor_drLastCameraPos" "21.7924 -594.821 -60.5285"
"editor_drLastCameraAngle" "14.7 18.6 0"
"editor_drMapPos1" "1738.55 1171.14 -520.531"
"editor_drMapAngle1" "14.7001 87.8977 0"
"editor_drMapPos2" "414.798 255.441 -264.933"
"editor_drMapAngle2" "2.10002 84.5976 0"
"editor_drMapPos3" "-749.97 -1606.21 -470.066"
"editor_drMapAngle3" "-3.29998 6.59757 0"
"editor_drMapPos4" "1014.05 -953.679 -556.857"
"editor_drMapAngle4" "-10.2 355.498 0"
"editor_drMapPos5" "987.599 3513.79 -319.877"
"editor_drMapAngle5" "-61.1999 172.198 0"
"editor_drMapPos6" "-1032.5 -2840 739.5"
"editor_drMapAngle6" "-77.0999 175.798 0"
"editor_drMapPos7" "952.822 285.005 1366.04"
"editor_drMapAngle7" "-74.8 149.373 0"
"editor_drMapPos8" "976 424 320"
"editor_drMapAngle8" "-3 15.3467 0"
"editor_drMapPos9" "409.146 547.464 392.83"
"editor_drMapAngle9" "-16.8 284.947 0"
// primitive 0
{
brushDef3
{
( 0 0 1 -136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 -120 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -376 ) ( ( 0.0078125 0 254 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 253.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 128 ) ( ( 0.0078125 0 2.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -384 ) ( ( 0.0078125 0 253.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 1 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 0 1 -120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 1 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 136 ) ( ( 0.0078125 0 2.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -112 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 6
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 16 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 120 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -128 ) ( ( 0.015625 0 -8 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 128 ) ( ( 0.015625 0 -4 ) ( 0 0.015625 2 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 7
{
brushDef3
{
( 0 0 1 -264 ) ( ( 0.015625 0 0 ) ( 0 0.015625 124 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 128 ) ( ( 0.015625 0 4 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 8 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -384 ) ( ( 0.015625 0 124 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 8
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.015625 0 4.125 ) ( 0 0.015625 16 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -384 ) ( ( 0.015625 0 4.125 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 128 ) ( ( 0.015625 0 4.125 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -392 ) ( ( 0.015625 0 120 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 128 ) ( ( 0.015625 0 119.875 ) ( 0 0.015625 2 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.015625 0 4 ) ( 0 0.015625 16.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 128 ) ( ( 0.015625 0 127.5 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -128 ) ( ( 0.015625 0 4 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 136 ) ( ( 0.015625 0 4 ) ( 0 0.015625 3.875 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -384 ) ( ( 0.015625 0 120.125 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 120 ) ( ( 0.015625 0 120 ) ( 0 0.015625 2 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 10
{
brushDef3
{
( 0 0 1 -120 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 254 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -136 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 1 128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
}
}
// primitive 11
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 2.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 504 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 2.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 2.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 253.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 12
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 32 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 768 ) ( ( 0.03125 0 0 ) ( 0 0.03125 8 ) ) "textures/smf/portal_sky" 0 0 0
( 1 0 0 -384 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 128 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -776 ) ( ( 0.03125 0 240 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 128 ) ( ( 0.03125 0 227.75 ) ( 0 0.03125 4 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 13
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 253.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 512 ) ( ( 0.0078125 0 2.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -392 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 2.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 253.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 136 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 1 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 384 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 14
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.03125 0 12 ) ( 0 0.03125 32 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 504 ) ( ( 0.03125 0 0 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -384 ) ( ( 0.03125 0 12 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 128 ) ( ( 0.03125 0 12 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -512 ) ( ( 0.03125 0 240 ) ( 0 0.03125 12 ) ) "textures/smf/portal_sky" 0 0 0
( -1 0 0 128 ) ( ( 0.03125 0 236 ) ( 0 0.03125 4 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 15
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.03125 0 20 ) ( 0 0.03125 32.25 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 512 ) ( ( 0.03125 0 255 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -128 ) ( ( 0.03125 0 20 ) ( 0 0.03125 12 ) ) "textures/smf/portal_sky" 0 0 0
( 0 0 -1 136 ) ( ( 0.03125 0 20 ) ( 0 0.03125 7.75 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -768 ) ( ( 0.03125 0 240.25 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 120 ) ( ( 0.03125 0 228 ) ( 0 0.03125 4 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 16
{
brushDef3
{
( 0 0 1 -136 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 512 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -128 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0.25 ) ) "textures/smf/portal_sky" 0 0 0
( 0 0 -1 -120 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -768 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -128 ) ( ( 0.03125 0 244 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 128 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/smf/portal_sky" 0 0 0
}
}
// primitive 17
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 3.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 520 ) ( ( 0.0078125 0 2 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 3.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 3.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -776 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 252.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 768 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 18
{
brushDef3
{
( 0 0 1 -264 ) ( ( 0.03125 0 12 ) ( 0 0.03125 248 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 512 ) ( ( 0.03125 0 8 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -384 ) ( ( 0.03125 0 12 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 8 ) ( ( 0.03125 0 12 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -768 ) ( ( 0.03125 0 248 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 128 ) ( ( 0.03125 0 244 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 256 ) ( ( 0.03125 0 12 ) ( 0 0.03125 8 ) ) "textures/smf/portal_sky" 0 0 0
}
}
// primitive 19
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 512 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -120 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -136 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 20
{
brushDef3
{
( 0 0 1 128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 1 0 384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 -136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 21
{
brushDef3
{
( 0 0 1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 0 1 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 1 0 0 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 0 0 -1 -8 ) ( ( 4.783776559169349e-019 0.0078125 0 ) ( -0.0078125 4.783776559169349e-019 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
}
}
// primitive 22
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 1 0 392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 1 0 0 56 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 -1 0 -504 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 23
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 24
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -328 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 296 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 25
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -40 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 8 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 26
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 712 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -744 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 27
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 424 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -456 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 28
{
brushDef3
{
( 0 0 -1 32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -64 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 29
{
brushDef3
{
( 0 0 -1 -256 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
}
// entity 1
{
"classname" "info_player_start"
"name" "info_player_start_1"
"angle" "315"
"origin" "-96 -160 -120"
}
// entity 2
{
"classname" "light"
"name" "ambient_world"
"_color" "0.04 0.04 0.04"
"light_center" "0 0 0"
"light_radius" "857 977 673"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "104 -368.5 -48.5"
"parallel" "0"
"texture" "lights/ambientlightnfo"
}
// entity 3
{
"classname" "light"
"name" "light_1"
"_color" "0.50 0.50 0.50"
"light_center" "0 0 0"
"light_radius" "320 320 320"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "128 -256 0"
"parallel" "0"
}
// entity 4
{
"classname" "light"
"name" "light_3"
"_color" "0.50 0.50 0.50"
"light_center" "0 0 0"
"light_radius" "320 320 320"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "128 -640 0"
"parallel" "0"
}
// entity 5
{
"classname" "light"
"name" "light_6"
"_color" "0.18 0.18 0.24"
"falloff" "0"
"light_center" "0 0 0"
"light_radius" "128 128 128"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "-584 -168 -96"
"parallel" "0"
}
// entity 6
{
"classname" "info_portalsky"
"name" "info_portalsky_1"
"origin" "-584 -168 -54"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 7
{
"classname" "light"
"name" "light_2"
"_color" "0.10 0.10 0.10"
"falloff" "0"
"light_center" "0 0 0"
"light_radius" "32 32 32"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "-604 -136 -30"
"parallel" "0"
}
// entity 8
{
"classname" "light"
"name" "light_4"
"_color" "0.50 0.50 0.50"
"falloff" "0"
"light_center" "0 0 0"
"light_radius" "32 32 32"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "-556 -192 -26"
"parallel" "0"
}
// entity 9
{
"classname" "func_static"
"name" "func_static_2"
"model" "func_static_2"
"origin" "-584 -168 -96"
// primitive 0
{
patchDef3
{
"textures/darkmod/nature/skybox/starry1/skyfade"
( 5 5 4 4 0 0 0 )
(
( ( -712 -40 -224 0 0 ) ( -712 -104 -96 0 0.25 ) ( -712 -168 -96 0 0.5 ) ( -712 -232 -96 0 0.75 ) ( -712 -296 -224 0 1 ) )
( ( -648 -40 -96 0.25 0 ) ( -648 -104 32 0.25 0.25 ) ( -648 -168 32 0.25 0.5 ) ( -648 -232 32 0.25 0.75 ) ( -648 -296 -96 0.25 1 ) )
( ( -584 -40 -96 0.5 0 ) ( -584 -104 32 0.5 0.25 ) ( -584 -168 32 0.5 0.5 ) ( -584 -232 32 0.5 0.75 ) ( -584 -296 -96 0.5 1 ) )
( ( -520 -40 -96 0.75 0 ) ( -520 -104 32 0.75 0.25 ) ( -520 -168 32 0.75 0.5 ) ( -520 -232 32 0.75 0.75 ) ( -520 -296 -96 0.75 1 ) )
( ( -456 -40 -224 1 0 ) ( -456 -104 -96 1 0.25 ) ( -456 -168 -96 1 0.5 ) ( -456 -232 -96 1 0.75 ) ( -456 -296 -224 1 1 ) )
)
}
}
}
// entity 10
{
"classname" "func_static"
"name" "func_static_moving_clouds2"
"model" "func_static_moving_clouds2"
"origin" "-584 -168 -80"
"shaderparm3" "0.5"
// primitive 0
{
patchDef3
{
"textures/darkmod/nature/skybox/thunderclouds"
( 5 5 4 4 0 0 0 )
(
( ( -712 -40 -144 0 0 ) ( -712 -104 -80 0 0.75 ) ( -712 -168 -80 0 1.5 ) ( -712 -232 -80 0 2.25 ) ( -712 -296 -144 0 3 ) )
( ( -648 -40 -80 0.75 0 ) ( -648 -104 -16 0.75 0.75 ) ( -648 -168 -16 0.75 1.5 ) ( -648 -232 -16 0.75 2.25 ) ( -648 -296 -80 0.75 3 ) )
( ( -584 -40 -80 1.5 0 ) ( -584 -104 -16 1.5 0.75 ) ( -584 -168 -16 1.5 1.5 ) ( -584 -232 -16 1.5 2.25 ) ( -584 -296 -80 1.5 3 ) )
( ( -520 -40 -80 2.25 0 ) ( -520 -104 -16 2.25 0.75 ) ( -520 -168 -16 2.25 1.5 ) ( -520 -232 -16 2.25 2.25 ) ( -520 -296 -80 2.25 3 ) )
( ( -456 -40 -144 3 0 ) ( -456 -104 -80 3 0.75 ) ( -456 -168 -80 3 1.5 ) ( -456 -232 -80 3 2.25 ) ( -456 -296 -144 3 3 ) )
)
}
}
}
| ||||
|
I have found another object thats turned black - models/darkmod/architecture/windows/round_stone01_small.lwo anything other than the stock dark texture appears black, eg - windows/roundtop_diamond_pattern01_brightlit etc |
|
|
While we now have sunny blue skies again, we're not quite there yet. Using the test map I provided, go into the room where sky portal textures are used and look back toward the first room. You can see the first room's brushes through the sky portal textures. The sky portal textures should be opaque. |
|
|
Verified in 1.3.2. Thanks! |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.05.2010 16:51 | grayman | New Issue | |
| 27.05.2010 16:51 | grayman | File Added: darksky.map | |
| 28.05.2010 23:56 |
|
Note Added: 0003021 | |
| 29.05.2010 04:51 | greebo | Status | new => assigned |
| 29.05.2010 04:51 | greebo | Assigned To | => greebo |
| 29.05.2010 04:51 | greebo | Status | assigned => resolved |
| 29.05.2010 04:51 | greebo | Fixed in Version | => 1.3.1 |
| 29.05.2010 04:51 | greebo | Resolution | open => fixed |
| 29.05.2010 04:51 | greebo | Target Version | => 1.3.1 |
| 01.06.2010 04:00 | grayman | Note Added: 0003033 | |
| 01.06.2010 05:06 | greebo | Status | resolved => acknowledged |
| 03.06.2010 08:25 | greebo | Status | acknowledged => assigned |
| 03.06.2010 08:26 | greebo | Priority | high => normal |
| 03.06.2010 08:26 | greebo | Severity | major => normal |
| 03.06.2010 08:26 | greebo | Target Version | 1.3.1 => 1.3.2 |
| 03.06.2010 08:27 | greebo | Status | assigned => resolved |
| 03.06.2010 08:27 | greebo | Fixed in Version | 1.3.1 => 1.3.2 |
| 20.06.2010 18:13 | grayman | Note Added: 0003080 | |
| 20.06.2010 18:13 | grayman | Status | resolved => closed |