View Issue Details

IDProjectCategoryView StatusLast Update
0002230DarkRadiantMap Editingpublic20.06.2010 18:13
Reportergrayman Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product Version1.3.0 
Target Version1.3.2Fixed in Version1.3.2 
Summary0002230: Portal Sky texture rendering black in rendered view
DescriptionStarting with v1.3, Portal Sky brushes are black, so I can't see where they are.

Map editors need to see these brushes so they can manipulate them.

Also, you can see through them to whatever pieces of the map lie beyond. Not good either.

 
Steps To ReproduceSee attached map.

The first room uses a roof texture so you can see where the sky brushes would be used. Individual brushes can be selected and manipulated.

The second room uses the portal sky texture for the sky brushes. Everything's black, and you can't tell where one brush leaves off and another begins.

TagsNo tags attached.

Activities

grayman

grayman

27.05.2010 16:51

administrator  

darksky.map (26,210 bytes)   
Version 2
// entity 0
{
"classname" "worldspawn"
"editor_drLastCameraPos" "21.7924 -594.821 -60.5285"
"editor_drLastCameraAngle" "14.7 18.6 0"
"editor_drMapPos1" "1738.55 1171.14 -520.531"
"editor_drMapAngle1" "14.7001 87.8977 0"
"editor_drMapPos2" "414.798 255.441 -264.933"
"editor_drMapAngle2" "2.10002 84.5976 0"
"editor_drMapPos3" "-749.97 -1606.21 -470.066"
"editor_drMapAngle3" "-3.29998 6.59757 0"
"editor_drMapPos4" "1014.05 -953.679 -556.857"
"editor_drMapAngle4" "-10.2 355.498 0"
"editor_drMapPos5" "987.599 3513.79 -319.877"
"editor_drMapAngle5" "-61.1999 172.198 0"
"editor_drMapPos6" "-1032.5 -2840 739.5"
"editor_drMapAngle6" "-77.0999 175.798 0"
"editor_drMapPos7" "952.822 285.005 1366.04"
"editor_drMapAngle7" "-74.8 149.373 0"
"editor_drMapPos8" "976 424 320"
"editor_drMapAngle8" "-3 15.3467 0"
"editor_drMapPos9" "409.146 547.464 392.83"
"editor_drMapAngle9" "-16.8 284.947 0"
// primitive 0
{
brushDef3
{
( 0 0 1 -136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 -120 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -376 ) ( ( 0.0078125 0 254 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 253.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 128 ) ( ( 0.0078125 0 2.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 2.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -384 ) ( ( 0.0078125 0 253.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 1 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 3
{
brushDef3
{
( 0 0 1 -120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 1 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
}
}
// primitive 4
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 136 ) ( ( 0.0078125 0 2.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 5
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -112 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 6
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 16 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 120 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -128 ) ( ( 0.015625 0 -8 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 128 ) ( ( 0.015625 0 -4 ) ( 0 0.015625 2 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 7
{
brushDef3
{
( 0 0 1 -264 ) ( ( 0.015625 0 0 ) ( 0 0.015625 124 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 128 ) ( ( 0.015625 0 4 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 8 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -384 ) ( ( 0.015625 0 124 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 2.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 8
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.015625 0 4.125 ) ( 0 0.015625 16 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -384 ) ( ( 0.015625 0 4.125 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 128 ) ( ( 0.015625 0 4.125 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -392 ) ( ( 0.015625 0 120 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 128 ) ( ( 0.015625 0 119.875 ) ( 0 0.015625 2 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.015625 0 4 ) ( 0 0.015625 16.125 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 1 0 128 ) ( ( 0.015625 0 127.5 ) ( 0 0.015625 4 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 -128 ) ( ( 0.015625 0 4 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 136 ) ( ( 0.015625 0 4 ) ( 0 0.015625 3.875 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -384 ) ( ( 0.015625 0 120.125 ) ( 0 0.015625 6 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 120 ) ( ( 0.015625 0 120 ) ( 0 0.015625 2 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 10
{
brushDef3
{
( 0 0 1 -120 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 254 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -136 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 1 128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
}
}
// primitive 11
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 2.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 504 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 2.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 2.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 253.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 12
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 32 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 768 ) ( ( 0.03125 0 0 ) ( 0 0.03125 8 ) ) "textures/smf/portal_sky" 0 0 0
( 1 0 0 -384 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 128 ) ( ( 0.03125 0 20.25 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -776 ) ( ( 0.03125 0 240 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 128 ) ( ( 0.03125 0 227.75 ) ( 0 0.03125 4 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 13
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 253.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 512 ) ( ( 0.0078125 0 2.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -392 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 2.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 253.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 136 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 1 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 384 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 14
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.03125 0 12 ) ( 0 0.03125 32 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 504 ) ( ( 0.03125 0 0 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -384 ) ( ( 0.03125 0 12 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 128 ) ( ( 0.03125 0 12 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -512 ) ( ( 0.03125 0 240 ) ( 0 0.03125 12 ) ) "textures/smf/portal_sky" 0 0 0
( -1 0 0 128 ) ( ( 0.03125 0 236 ) ( 0 0.03125 4 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 15
{
brushDef3
{
( 0 0 1 -256 ) ( ( 0.03125 0 20 ) ( 0 0.03125 32.25 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 512 ) ( ( 0.03125 0 255 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -128 ) ( ( 0.03125 0 20 ) ( 0 0.03125 12 ) ) "textures/smf/portal_sky" 0 0 0
( 0 0 -1 136 ) ( ( 0.03125 0 20 ) ( 0 0.03125 7.75 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -768 ) ( ( 0.03125 0 240.25 ) ( 0 0.03125 12 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 120 ) ( ( 0.03125 0 228 ) ( 0 0.03125 4 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 16
{
brushDef3
{
( 0 0 1 -136 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 512 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -128 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0.25 ) ) "textures/smf/portal_sky" 0 0 0
( 0 0 -1 -120 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -768 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -128 ) ( ( 0.03125 0 244 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 128 ) ( ( 0.03125 0 12 ) ( 0 0.03125 0 ) ) "textures/smf/portal_sky" 0 0 0
}
}
// primitive 17
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 3.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 520 ) ( ( 0.0078125 0 2 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -384 ) ( ( 0.0078125 0 3.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 3.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -776 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 252.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 768 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 18
{
brushDef3
{
( 0 0 1 -264 ) ( ( 0.03125 0 12 ) ( 0 0.03125 248 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 512 ) ( ( 0.03125 0 8 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 -384 ) ( ( 0.03125 0 12 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 8 ) ( ( 0.03125 0 12 ) ( 0 0.03125 8 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -768 ) ( ( 0.03125 0 248 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 128 ) ( ( 0.03125 0 244 ) ( 0 0.03125 4.25 ) ) "textures/common/caulk" 0 0 0
( 0 0 -1 256 ) ( ( 0.03125 0 12 ) ( 0 0.03125 8 ) ) "textures/smf/portal_sky" 0 0 0
}
}
// primitive 19
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 512 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 -120 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -768 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -136 ) ( ( 0.0078125 0 253 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 20
{
brushDef3
{
( 0 0 1 128 ) ( ( 0.0078125 0 3 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 1 0 384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 1 0 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 0 -1 -136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( 0 -1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/roof/rooftiles_ceramic_blue" 0 0 0
}
}
// primitive 21
{
brushDef3
{
( 0 0 1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 0 1 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 1 0 0 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 0 0 -1 -8 ) ( ( 4.783776559169349e-019 0.0078125 0 ) ( -0.0078125 4.783776559169349e-019 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 254.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0
}
}
// primitive 22
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 1 0 392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 1 0 0 56 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 0 -1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( 0 -1 0 -504 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_uneven06_grey" 0 0 0
( -1 0 0 -64 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 23
{
brushDef3
{
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 1 0 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 1 0 0 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 0 -1 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( 0 -1 0 -512 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/rough_blocks_tight02" 0 0 0
}
}
// primitive 24
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -328 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 296 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 25
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -40 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 8 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 26
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 712 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -744 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 27
{
brushDef3
{
( 0 0 -1 -224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 424 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -456 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 28
{
brushDef3
{
( 0 0 -1 32 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 -64 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
// primitive 29
{
brushDef3
{
( 0 0 -1 -256 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 54.875 ) ) "textures/common/caulk" 0 0 0
( 0 0 1 224 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 9.125 ) ) "textures/common/caulk" 0 0 0
( 0 -1 0 -296 ) ( ( 0.015625 0 9.125 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 1 0 0 456 ) ( ( 0.015625 0 2.625 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( 0 1 0 40 ) ( ( 0.015625 0 54.875 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
( -1 0 0 -712 ) ( ( 0.015625 0 61.375 ) ( 0 0.015625 62.5 ) ) "textures/common/caulk" 0 0 0
}
}
}
// entity 1
{
"classname" "info_player_start"
"name" "info_player_start_1"
"angle" "315"
"origin" "-96 -160 -120"
}
// entity 2
{
"classname" "light"
"name" "ambient_world"
"_color" "0.04 0.04 0.04"
"light_center" "0 0 0"
"light_radius" "857 977 673"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "104 -368.5 -48.5"
"parallel" "0"
"texture" "lights/ambientlightnfo"
}
// entity 3
{
"classname" "light"
"name" "light_1"
"_color" "0.50 0.50 0.50"
"light_center" "0 0 0"
"light_radius" "320 320 320"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "128 -256 0"
"parallel" "0"
}
// entity 4
{
"classname" "light"
"name" "light_3"
"_color" "0.50 0.50 0.50"
"light_center" "0 0 0"
"light_radius" "320 320 320"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "128 -640 0"
"parallel" "0"
}
// entity 5
{
"classname" "light"
"name" "light_6"
"_color" "0.18 0.18 0.24"
"falloff" "0"
"light_center" "0 0 0"
"light_radius" "128 128 128"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "-584 -168 -96"
"parallel" "0"
}
// entity 6
{
"classname" "info_portalsky"
"name" "info_portalsky_1"
"origin" "-584 -168 -54"
"rotation" "1 0 0 0 1 0 0 0 1"
}
// entity 7
{
"classname" "light"
"name" "light_2"
"_color" "0.10 0.10 0.10"
"falloff" "0"
"light_center" "0 0 0"
"light_radius" "32 32 32"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "-604 -136 -30"
"parallel" "0"
}
// entity 8
{
"classname" "light"
"name" "light_4"
"_color" "0.50 0.50 0.50"
"falloff" "0"
"light_center" "0 0 0"
"light_radius" "32 32 32"
"nodiffuse" "0"
"noshadows" "0"
"nospecular" "0"
"origin" "-556 -192 -26"
"parallel" "0"
}
// entity 9
{
"classname" "func_static"
"name" "func_static_2"
"model" "func_static_2"
"origin" "-584 -168 -96"
// primitive 0
{
patchDef3
{
"textures/darkmod/nature/skybox/starry1/skyfade"
( 5 5 4 4 0 0 0 )
(
( ( -712 -40 -224 0 0 ) ( -712 -104 -96 0 0.25 ) ( -712 -168 -96 0 0.5 ) ( -712 -232 -96 0 0.75 ) ( -712 -296 -224 0 1 ) )
( ( -648 -40 -96 0.25 0 ) ( -648 -104 32 0.25 0.25 ) ( -648 -168 32 0.25 0.5 ) ( -648 -232 32 0.25 0.75 ) ( -648 -296 -96 0.25 1 ) )
( ( -584 -40 -96 0.5 0 ) ( -584 -104 32 0.5 0.25 ) ( -584 -168 32 0.5 0.5 ) ( -584 -232 32 0.5 0.75 ) ( -584 -296 -96 0.5 1 ) )
( ( -520 -40 -96 0.75 0 ) ( -520 -104 32 0.75 0.25 ) ( -520 -168 32 0.75 0.5 ) ( -520 -232 32 0.75 0.75 ) ( -520 -296 -96 0.75 1 ) )
( ( -456 -40 -224 1 0 ) ( -456 -104 -96 1 0.25 ) ( -456 -168 -96 1 0.5 ) ( -456 -232 -96 1 0.75 ) ( -456 -296 -224 1 1 ) )
)
}
}
}
// entity 10
{
"classname" "func_static"
"name" "func_static_moving_clouds2"
"model" "func_static_moving_clouds2"
"origin" "-584 -168 -80"
"shaderparm3" "0.5"
// primitive 0
{
patchDef3
{
"textures/darkmod/nature/skybox/thunderclouds"
( 5 5 4 4 0 0 0 )
(
( ( -712 -40 -144 0 0 ) ( -712 -104 -80 0 0.75 ) ( -712 -168 -80 0 1.5 ) ( -712 -232 -80 0 2.25 ) ( -712 -296 -144 0 3 ) )
( ( -648 -40 -80 0.75 0 ) ( -648 -104 -16 0.75 0.75 ) ( -648 -168 -16 0.75 1.5 ) ( -648 -232 -16 0.75 2.25 ) ( -648 -296 -80 0.75 3 ) )
( ( -584 -40 -80 1.5 0 ) ( -584 -104 -16 1.5 0.75 ) ( -584 -168 -16 1.5 1.5 ) ( -584 -232 -16 1.5 2.25 ) ( -584 -296 -80 1.5 3 ) )
( ( -520 -40 -80 2.25 0 ) ( -520 -104 -16 2.25 0.75 ) ( -520 -168 -16 2.25 1.5 ) ( -520 -232 -16 2.25 2.25 ) ( -520 -296 -80 2.25 3 ) )
( ( -456 -40 -144 3 0 ) ( -456 -104 -80 3 0.75 ) ( -456 -168 -80 3 1.5 ) ( -456 -232 -80 3 2.25 ) ( -456 -296 -144 3 3 ) )
)
}
}
}
darksky.map (26,210 bytes)   

user81

28.05.2010 23:56

  ~0003021

I have found another object thats turned black -

models/darkmod/architecture/windows/round_stone01_small.lwo

anything other than the stock dark texture appears black,

eg - windows/roundtop_diamond_pattern01_brightlit etc
grayman

grayman

01.06.2010 04:00

administrator   ~0003033

While we now have sunny blue skies again, we're not quite there yet. Using the test map I provided, go into the room where sky portal textures are used and look back toward the first room.

You can see the first room's brushes through the sky portal textures. The sky portal textures should be opaque.
grayman

grayman

20.06.2010 18:13

administrator   ~0003080

Verified in 1.3.2.

Thanks!

Issue History

Date Modified Username Field Change
27.05.2010 16:51 grayman New Issue
27.05.2010 16:51 grayman File Added: darksky.map
28.05.2010 23:56 user81 Note Added: 0003021
29.05.2010 04:51 greebo Status new => assigned
29.05.2010 04:51 greebo Assigned To => greebo
29.05.2010 04:51 greebo Status assigned => resolved
29.05.2010 04:51 greebo Fixed in Version => 1.3.1
29.05.2010 04:51 greebo Resolution open => fixed
29.05.2010 04:51 greebo Target Version => 1.3.1
01.06.2010 04:00 grayman Note Added: 0003033
01.06.2010 05:06 greebo Status resolved => acknowledged
03.06.2010 08:25 greebo Status acknowledged => assigned
03.06.2010 08:26 greebo Priority high => normal
03.06.2010 08:26 greebo Severity major => normal
03.06.2010 08:26 greebo Target Version 1.3.1 => 1.3.2
03.06.2010 08:27 greebo Status assigned => resolved
03.06.2010 08:27 greebo Fixed in Version 1.3.1 => 1.3.2
20.06.2010 18:13 grayman Note Added: 0003080
20.06.2010 18:13 grayman Status resolved => closed