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IDProjectCategoryView StatusLast Update
0000225DarkRadiantMap Editingpublic23.03.2007 14:55
ReporterSneaksieDave Assigned ToSneaksieDave  
PrioritynoneSeverityfeatureReproducibilityalways
Status closedResolutionfixed 
Product Version0.9.0 
Summary0000225: Texture lock for patches?
DescriptionI'm not sure if this will be possible, but I noticed that toggling texture lock off doesn't work for patches. Could it? It does not in DoomEd either apparently.

I've got a particular texturing issue I'm trying to work out which this would enable; I'll raise that question on the forum.
TagsNo tags attached.

Activities

SneaksieDave

SneaksieDave

23.03.2007 02:47

reporter   ~0000446

I've figured out an acceptable (not perfect) way to achieve what I was trying to do with arches, by backing up a step and using neighboring brushes to supply alignment.

That said, the question still stands: could texture lock work for patches, or is it impossible with the way they are handled? No priority here.
greebo

greebo

23.03.2007 05:54

administrator   ~0000447

Not possible IMO. Patches are UV-mapped per vertex, and as they can be bent wildly in 3D space, the transformation can hardly be mapped to texture space.
SneaksieDave

SneaksieDave

23.03.2007 14:55

reporter   ~0000449

Fair 'nuff; withdrawn.

Issue History

Date Modified Username Field Change
23.03.2007 02:20 SneaksieDave New Issue
23.03.2007 02:47 SneaksieDave Note Added: 0000446
23.03.2007 05:54 greebo Note Added: 0000447
23.03.2007 05:54 greebo Assigned To => SneaksieDave
23.03.2007 05:54 greebo Status new => feedback
23.03.2007 14:55 SneaksieDave Status feedback => closed
23.03.2007 14:55 SneaksieDave Note Added: 0000449
23.03.2007 14:55 SneaksieDave Resolution open => fixed