View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002254 | DarkRadiant | Renderer | public | 10.06.2010 00:53 | 20.06.2010 16:30 |
Reporter | grayman | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | 1.3.1 | ||||
Target Version | 1.3.2 | Fixed in Version | 1.3.2 | ||
Summary | 0002254: Patch Filtering problems with weather textures | ||||
Description | Filter out the weather textures, and they continue to be painted on the screen. Select one and DR behaves as if the weather patch isn't there, and it selects the first brush/item beyond it. | ||||
Steps To Reproduce | See attached map. The snow patch can be selected when weather textures are NOT filtered out. The patch continues to be displayed when weather textures are filtered out, but it can't be selected. DR is behaving as if the patch is there and not there. | ||||
Additional Information | This behavior is in 1.3.1, but I don't remember whether 1.3.0 behaved this way. Prior to 1.3.0, filtering weather textures worked correctly. | ||||
Tags | No tags attached. | ||||
Attached Files | weather.map (6,076 bytes)
Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "-12.7158 -38.9983 585.915" "editor_drLastCameraAngle" "-83.4 46.2 0" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" // primitive 0 { brushDef3 { ( 0 0 1 -504 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 160 ) ( ( 0.03125 0 0 ) ( 0 0.03125 1023.75 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0.25 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 496 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/nature/skybox/skybox_darkland_NE" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -496 ) ( ( 0.015625 0 511.875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 1 0 -200 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 1 0 0 -192 ) ( ( 0.015625 0 511.875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 0 -1 152 ) ( ( 0.015625 0 511.875 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 -1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( -1 0 0 -192 ) ( ( 0.015625 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 -1 0 192 ) ( ( 0.015625 0 3 ) ( 0 0.008720930232558139 4.325581395348837 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -496 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 1 0 -192 ) ( ( 0.015625 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 1 0 0 -200 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 0 -1 152 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.015625 0 511.875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( -1 0 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( -1 0 0 192 ) ( ( 0.015625 0 9 ) ( 0 0.008720930232558139 4.325581395348837 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 0 1 -488 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/nature/dirt/dirt_001" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/nature/dirt/dirt_001" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/nature/dirt/dirt_001" 0 0 0 ( 0 0 -1 144 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/nature/dirt/dirt_001" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/nature/dirt/dirt_001" 0 0 0 ( -1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/nature/dirt/dirt_001" 0 0 0 ( 0 0 1 -152 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/nature/dirt/dirt_001" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -496 ) ( ( 0.015625 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 1 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 1 0 0 -192 ) ( ( 0.015625 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 0 -1 152 ) ( ( 0.015625 0 0.125 ) ( 0 0.0078125 255.9375 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 -1 0 -200 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( -1 0 0 -192 ) ( ( 0.015625 0 511.875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 1 0 192 ) ( ( 0.015625 0 3 ) ( 0 0.008720930232558139 4.325581395348837 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -496 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 1 0 -192 ) ( ( 0.015625 0 511.875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 1 0 0 -184 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 0 -1 152 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 255.875 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.015625 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( -1 0 0 -200 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 ( 1 0 0 192 ) ( ( 0.015625 0 -3 ) ( 0 0.008720930232558139 4.325581395348837 ) ) "textures/darkmod/plaster/framed_01" 0 0 0 } } // primitive 6 { patchDef2 { "textures/darkmod/weather/snow_moderate" ( 3 3 0 0 0 ) ( ( ( -152 -136 384 0 0 ) ( -152 -40 384 0 -1.5 ) ( -152 56 384 0 -3 ) ) ( ( -76 -136 384 1.1875 0 ) ( -76 -40 384 1.1875 -1.5 ) ( -76 56 384 1.1875 -3 ) ) ( ( 0 -136 384 2.375 0 ) ( 0 -40 384 2.375 -1.5 ) ( 0 56 384 2.375 -3 ) ) ) } } } // entity 1 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "120 -136 160" "angle" "90" } // entity 2 { "classname" "light" "name" "light_1" "origin" "16 0 320" "light_center" "0 0 0" "light_radius" "320 320 320" } | ||||
Probably related, so I'll add it as a note here. I'm using the snow flurries texture, and it paints in the DR camera view with the word SNOW on the patch face. The lettering will be painted in front of some textures and behind others. This has the weird effect of the lettering popping in and out as you move the camera. |
|
This only seems to affect patches, edited title. | |
Since I added the note about "painted in front of some textures and behind others", and that's still present in 1.3.2, I'll file that as a separate issue. As far as still seeing the weather textures when they're filtered out, that's fixed and verified, so I'm closing this issue. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
10.06.2010 00:53 | grayman | New Issue | |
10.06.2010 00:53 | grayman | File Added: weather.map | |
10.06.2010 01:11 | grayman | Note Added: 0003049 | |
10.06.2010 16:08 | greebo | Status | new => acknowledged |
17.06.2010 12:11 | greebo | Status | acknowledged => confirmed |
20.06.2010 10:35 | greebo | Note Added: 0003073 | |
20.06.2010 10:35 | greebo | Summary | Filtering problems with weather textures => Patch Filtering problems with weather textures |
20.06.2010 11:18 | greebo | Relationship added | related to 0002274 |
20.06.2010 11:19 | greebo | Status | confirmed => assigned |
20.06.2010 11:19 | greebo | Assigned To | => greebo |
20.06.2010 11:19 | greebo | Target Version | => 1.3.2 |
20.06.2010 11:19 | greebo | Status | assigned => resolved |
20.06.2010 11:19 | greebo | Fixed in Version | => 1.3.2 |
20.06.2010 11:19 | greebo | Resolution | open => fixed |
20.06.2010 16:30 | grayman | Note Added: 0003076 | |
20.06.2010 16:30 | grayman | Status | resolved => closed |