View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002259 | The Dark Mod | Coding | public | 11.06.2010 17:31 | 15.12.2018 06:51 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0002259: Animation state/transition code | ||||
Description | We could do a lot of very neat, flexible things with the following system: 1. AI idles in position A (playing a single default animation, with perhaps some alternate random idles) This can already be handled by using a def_attached object and the "replace" spawnarg. 2. AI plays transition animation (like sit2stand) when alerted or triggered. This is the difficult stage, currently. 3. AI then behaves normally, until they are ready to go back to idling, at which point they can *either* play a transition animation back to their position A idle (stand2sit), OR they go back to a regular idle (probably wouldn't make much sense for an AI to hide back behind a crate again). | ||||
Tags | No tags attached. | ||||
All the proposed capabilities seem to be encompassed in the new path nodes and RIT changes that have existed since before 2.0 standalone. AI already have many of these behaviors by default as well. |
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Date Modified | Username | Field | Change |
---|---|---|---|
11.06.2010 17:31 | Springheel | New Issue | |
11.06.2010 17:32 | Springheel | Status | new => assigned |
11.06.2010 17:32 | Springheel | Assigned To | => greebo |
29.04.2011 06:30 | greebo | Assigned To | greebo => |
29.04.2011 06:30 | greebo | Status | assigned => acknowledged |
15.12.2018 06:50 | nbohr1more | Note Added: 0010929 | |
15.12.2018 06:51 | nbohr1more | Assigned To | => grayman |
15.12.2018 06:51 | nbohr1more | Status | acknowledged => closed |
15.12.2018 06:51 | nbohr1more | Resolution | open => fixed |
15.12.2018 06:51 | nbohr1more | Product Version | => SVN |
15.12.2018 06:51 | nbohr1more | Fixed in Version | => TDM 2.00 |
15.12.2018 06:51 | nbohr1more | Target Version | => TDM 2.00 |