View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002284 | DarkRadiant | General | public | 25.06.2010 19:07 | 22.01.2011 18:57 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | 1.3.2 | ||||
Target Version | 1.4.0 | Fixed in Version | 1.4.0 | ||
Summary | 0002284: Undoing revert to worldspawn causes brushes to grow brighter | ||||
Description | 1. Create a brush or patch, texture it. Set up some light, and get in render mode. 2. Make the brush into func_static 3. Revert the brush to worldspawn 4. ctrl-Z to undo the revert to worldspawn, changing it back to func_static. The brush is now brighter in the render view. Each time you do this, it gets brighter and brighter. At first I guessed that the brush was being doubled but there doesn't seem to be z-fighting, and you can't select one of (presumably) many, so I guess not. I'm using nvidia and splitpane. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
25.06.2010 19:07 | SneaksieDave | New Issue | |
19.07.2010 06:40 | greebo | Note Added: 0003135 | |
19.07.2010 06:40 | greebo | Status | new => acknowledged |
19.07.2010 07:20 | greebo | Relationship added | parent of 0002315 |
19.07.2010 07:21 | greebo | Status | acknowledged => confirmed |
19.07.2010 08:18 | greebo | Status | confirmed => assigned |
19.07.2010 08:18 | greebo | Assigned To | => greebo |
19.07.2010 08:19 | greebo | Status | assigned => resolved |
19.07.2010 08:19 | greebo | Fixed in Version | => 1.4.0 |
19.07.2010 08:19 | greebo | Resolution | open => fixed |
19.07.2010 08:19 | greebo | Target Version | => 1.4.0 |
22.01.2011 18:57 | greebo | Status | resolved => closed |