View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002307 | The Dark Mod | AI | public | 14.07.2010 02:58 | 04.08.2013 21:16 |
| Reporter | Baddcog | Assigned To | Springheel | ||
| Priority | high | Severity | major | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | Win | OS | 7 pro | OS Version | pro |
| Product Version | TDM 1.02 | ||||
| Summary | 0002307: Ai 'fighting' locked doors - AI don't un-alert | ||||
| Description | When AI become alert near locked doors that they don't have keys to they will focus soley on door ad nuaseum. Noticed first in a mission (Patently Dangerous) in which a startled guard outside was trying to open a door. The door was locked (accessed nothing, just window dressing) and the AI had no key. So he stopped searching and just tried the door over and over. He was rapidly clicking the door (multiple lock clicks per second). Not sure if work has been done on this as I haven't seen that exact behavior again. But most recently playing The Beleugered(?) Fence I noticed similar behavior. I was spotted behind a locked jail cell door. I hid in shadows but the AI was circling in front of the door (I presume trying the door, denyed do to locked condition, then circles again and again). Once I unlocked it he came in bumped into me but didn't see me (crouched in shadow). Drew his sword and barked, then searched outside the cell. I got away as he searched, he got in front of the next locked door and just stood there barking. Like he wanted to get in that cell, still at lvl3 but couldn't. This went on for awhile. I unlocked the door from shadows and he moved a bit, but still seemed 'stuck', intent on getting into that cell, staying at level 3 and never calming down. | ||||
| Steps To Reproduce | Get spotted, hide in shadows by a locked door the ai has no key for. | ||||
| Tags | No tags attached. | ||||
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Duplicate of 1145? Fixed by Grayman's movement changes? |
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There's the potential for circling behavior when a cell door is involved. The AI can 'see' his destination through the cell bars, so he doesn't back off the search. So I wouldn't call this a duplicate of 1145. Perhaps the conditions are eased somewhat by the 1145 fix, but further testing is needed to find the root cause of this issue's problem. |
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| There have been a lot of changes to door behaviour...is this still an issue? | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.07.2010 02:58 | Baddcog | New Issue | |
| 22.02.2011 03:05 | nbohr1more | Note Added: 0003633 | |
| 03.03.2011 04:20 | grayman | Note Added: 0003686 | |
| 12.07.2013 01:47 | Springheel | Note Added: 0005705 | |
| 12.07.2013 01:47 | Springheel | Assigned To | => Springheel |
| 12.07.2013 01:47 | Springheel | Status | new => feedback |
| 04.08.2013 21:16 | Springheel | Status | feedback => closed |
| 04.08.2013 21:16 | Springheel | Resolution | open => fixed |