View Issue Details

IDProjectCategoryView StatusLast Update
0000231DarkRadiantMap Editingpublic07.04.2007 01:37
ReporterSneaksieDave Assigned Togreebo  
PrioritynoneSeveritytweakReproducibilityalways
Status closedResolutionfixed 
Product Version0.9.0 
Fixed in Version0.9.0 
Summary0000231: Rotations depend on grid
DescriptionI don't actually know if this is a "bug". In one (small) sense, it's a feature, and perhaps it's necessary anyway. But it seems like it's mostly just causing problems.

-Grab one of the complex candles in torchtest.map. Set the grid to 4. Rotate. The problem is obvious.
-Now set the grid to 1. Much better.

Seems perfectly reasonable, but at the same time, when would a user *not* want the most accurate rotation? In fact, what if the calculated centroid for a cluster of objects was specifically OFF the grid? Forcing it to rotate around the grid would break alignments.

That said, it might be mathematically required for the rotation pivot to be on the grid, in which case, I'll just withdraw this. Just thought it was something that needed consideration.
TagsNo tags attached.

Activities

greebo

greebo

23.03.2007 21:10

administrator   ~0000452

Removed the grid-snapping of the pivot point. Hopefully this doesn't break anything else.

Uploading a new build right now:
http://208.49.149.118/TheDarkMod/DarkRadiant/DarkRadiant_latest_SVN.zip
SneaksieDave

SneaksieDave

07.04.2007 01:37

reporter   ~0000535

I'll second that hope. :)

Issue History

Date Modified Username Field Change
23.03.2007 16:04 SneaksieDave New Issue
23.03.2007 19:36 greebo Status new => acknowledged
23.03.2007 21:10 greebo Status acknowledged => resolved
23.03.2007 21:10 greebo Fixed in Version => latest SVN
23.03.2007 21:10 greebo Resolution open => fixed
23.03.2007 21:10 greebo Assigned To => greebo
23.03.2007 21:10 greebo Note Added: 0000452
07.04.2007 01:37 SneaksieDave Status resolved => closed
07.04.2007 01:37 SneaksieDave Note Added: 0000535