View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002311 | DarkRadiant | GUI | public | 15.07.2010 21:53 | 18.07.2010 16:23 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | 1.3.2 | ||||
Target Version | 1.4.0 | Fixed in Version | 1.4.0 | ||
Summary | 0002311: Jump to selected sound (if any) upon clicking Choose Sound | ||||
Description | You choose a sound by adding (for instance) the snd_open property and then clicking Choose Sound. If there's no sound, it just gives a dialog of all available sound shaders. Good. However, if you've already chosen a sound, and you want to then change to something else similar but not the same, you must locate that shader all over again, somewhere in the list. It would be friendly if instead it sought the selected shader (if any) for the user. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
15.07.2010 21:53 | SneaksieDave | New Issue | |
18.07.2010 10:07 | greebo | Status | new => assigned |
18.07.2010 10:07 | greebo | Assigned To | => greebo |
18.07.2010 10:07 | greebo | Target Version | => 1.4.0 |
18.07.2010 11:37 | greebo | Status | assigned => resolved |
18.07.2010 11:37 | greebo | Fixed in Version | => 1.4.0 |
18.07.2010 11:37 | greebo | Resolution | open => fixed |
18.07.2010 16:23 | SneaksieDave | Note Added: 0003125 | |
18.07.2010 16:23 | SneaksieDave | Status | resolved => closed |