View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002324 | The Dark Mod | Coding | public | 27.07.2010 15:48 | 03.06.2011 03:59 |
Reporter | Springheel | Assigned To | tels | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.03 | Fixed in Version | TDM 1.03 | ||
Summary | 0002324: Water should decrease visibility: add Lightgem modifier | ||||
Description | I've noticed that being in water doesn't seem to have any impact on AI vision. If you happen to be lit, you can be down at the bottom of a lake and the AI can still see you. I suspect any kind of realistic fix (based on depth or water clarity) would be pretty complicated, but what about a straight lightgem bonus? We can already detect when the player is underwater. http://modetwo.net/darkmod/index.php?/topic/11443-water-obscure-ai-vision/ | ||||
Tags | No tags attached. | ||||
Added a spawnarg "murkiness" to atdm:liquid, added atdm:liquid_water_murky and also documented it. Added code support for this spawnarg by keeping the current water murkiness value for each physics body depending on in which water body it is. (m_fWaterMurkiness). This value is then used by the player to adjust the lightgem value accordingly. Added some values to test/water_murk.map. The values need to be tested and tweaked. |
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Date Modified | Username | Field | Change |
---|---|---|---|
27.07.2010 15:48 | Springheel | New Issue | |
22.08.2010 12:00 | tels | Status | new => assigned |
22.08.2010 12:00 | tels | Assigned To | => tels |
22.08.2010 13:58 | tels | Note Added: 0003176 | |
22.08.2010 13:58 | tels | Status | assigned => resolved |
22.08.2010 13:58 | tels | Fixed in Version | => TDM 1.03 |
22.08.2010 13:58 | tels | Resolution | open => fixed |
13.11.2010 19:59 | tels | Product Version | => TDM 1.02 |
13.11.2010 19:59 | tels | Target Version | => TDM 1.03 |
03.06.2011 03:59 | greebo | Status | resolved => closed |