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IDProjectCategoryView StatusLast Update
0002324The Dark ModCodingpublic03.06.2011 03:59
ReporterSpringheel Assigned Totels  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionTDM 1.02 
Target VersionTDM 1.03Fixed in VersionTDM 1.03 
Summary0002324: Water should decrease visibility: add Lightgem modifier
DescriptionI've noticed that being in water doesn't seem to have any impact on AI vision. If you happen to be lit, you can be down at the bottom of a lake and the AI can still see you.

I suspect any kind of realistic fix (based on depth or water clarity) would be pretty complicated, but what about a straight lightgem bonus? We can already detect when the player is underwater.

http://modetwo.net/darkmod/index.php?/topic/11443-water-obscure-ai-vision/
TagsNo tags attached.

Activities

tels

tels

22.08.2010 13:58

reporter   ~0003176

Added a spawnarg "murkiness" to atdm:liquid, added atdm:liquid_water_murky and also documented it.

Added code support for this spawnarg by keeping the current water murkiness value for each physics body depending on in which water body it is. (m_fWaterMurkiness).

This value is then used by the player to adjust the lightgem value accordingly.

Added some values to test/water_murk.map.

The values need to be tested and tweaked.

Issue History

Date Modified Username Field Change
27.07.2010 15:48 Springheel New Issue
22.08.2010 12:00 tels Status new => assigned
22.08.2010 12:00 tels Assigned To => tels
22.08.2010 13:58 tels Note Added: 0003176
22.08.2010 13:58 tels Status assigned => resolved
22.08.2010 13:58 tels Fixed in Version => TDM 1.03
22.08.2010 13:58 tels Resolution open => fixed
13.11.2010 19:59 tels Product Version => TDM 1.02
13.11.2010 19:59 tels Target Version => TDM 1.03
03.06.2011 03:59 greebo Status resolved => closed