View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002337 | The Dark Mod | Coding | public | 06.08.2010 14:44 | 03.06.2011 03:57 |
Reporter | tels | Assigned To | tels | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.03 | Fixed in Version | TDM 1.03 | ||
Summary | 0002337: Add a falloff to the dynamic ambient light | ||||
Description | The dynamic ambient light is currently only one value per room, computed from all lights in the room, their radius and brightness. However, if you have a big room, the distance to the lights plays actuallya role, too. So it should be taken into consideration. | ||||
Additional Information | Discussed here: http://modetwo.net/darkmod/index.php?/topic/9515-new-light-fade-plus-ambient-fade-implemented/page__view__findpost__p__226325 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
06.08.2010 14:44 | tels | New Issue | |
06.08.2010 14:44 | tels | Status | new => assigned |
06.08.2010 14:44 | tels | Assigned To | => tels |
06.08.2010 14:45 | tels | Note Added: 0003169 | |
06.08.2010 14:45 | tels | Status | assigned => resolved |
06.08.2010 14:45 | tels | Fixed in Version | => TDM 1.03 |
06.08.2010 14:45 | tels | Resolution | open => fixed |
03.06.2011 03:57 | greebo | Status | resolved => closed |