View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002339 | The Dark Mod | Coding | public | 11.08.2010 14:46 | 27.10.2011 05:16 |
Reporter | SneaksieDave | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.04 | Fixed in Version | TDM 1.04 | ||
Summary | 0002339: Self inflicted wounds, and not of the shaving kind. | ||||
Description | <_< Since no one else is going to report it. http://modetwo.net/darkmod/index.php?/topic/11573-player-can-hit-himself-with-his-own-sword/page__view__findpost__p__227196 | ||||
Tags | No tags attached. | ||||
Why is it that your posted links never work? http://modetwo.net/darkmod/index.php?/topic/11560-rofl-the-player-can-hit-himself-with-his-own-sword/ |
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I was investigating weapon position while leaning and managed to kill myself with a sword. Self-flagellation is very funny! I cannot hit myself by only crouching as lost_soul reports in the forum, but leaning works perfectly to reproduce the bug. Here is the way: 1. Draw sword. 2. Come as close to the wall as you can, look at it. 3. Make sure that view pitch is close to zero (look horizontally). 4. Fully lean to any side. 5. Perform a thrust hit (move mouse up + click left button). |
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The problem was: in CMeleeWeapon::ActivateAttack initial collision check ignored player's clipmodel, but hit player's rendermodel. Fixed in SVN rev 4483. Now player's rendermodel is also disabled for clip checks in that function. |
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@stgatilov: you've got developer permissions now. Feel free to assign this to you and set it to resolved. | |
Date Modified | Username | Field | Change |
---|---|---|---|
11.08.2010 14:46 | SneaksieDave | New Issue | |
11.09.2010 18:56 | LEGION | Note Added: 0003186 | |
25.10.2010 12:21 | greebo | Target Version | TDM 1.03 => |
30.10.2010 21:56 | Springheel | Priority | normal => low |
30.10.2010 21:56 | Springheel | Severity | normal => trivial |
30.10.2010 21:57 | Springheel | Priority | low => normal |
30.10.2010 21:57 | Springheel | Severity | trivial => normal |
15.01.2011 06:42 | stgatilov | Note Added: 0003455 | |
28.01.2011 11:02 | stgatilov | Note Added: 0003495 | |
28.01.2011 18:07 | greebo | Note Added: 0003500 | |
28.01.2011 18:07 | greebo | Target Version | => TDM 1.04 |
28.01.2011 18:24 | stgatilov | Status | new => resolved |
28.01.2011 18:24 | stgatilov | Fixed in Version | => TDM 1.04 |
28.01.2011 18:24 | stgatilov | Resolution | open => fixed |
28.01.2011 18:24 | stgatilov | Assigned To | => stgatilov |
28.01.2011 18:29 | stgatilov | Assigned To | stgatilov => |
31.01.2011 17:01 | stgatilov | Assigned To | => stgatilov |
31.01.2011 17:01 | stgatilov | Status | resolved => assigned |
31.01.2011 17:02 | stgatilov | Status | assigned => resolved |
31.01.2011 17:03 | stgatilov | Assigned To | stgatilov => |
31.01.2011 17:04 | stgatilov | Assigned To | => stgatilov |
27.10.2011 05:16 | greebo | Status | resolved => closed |