View Issue Details

IDProjectCategoryView StatusLast Update
0002339The Dark ModCodingpublic27.10.2011 05:16
ReporterSneaksieDave Assigned Tostgatilov  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.02 
Target VersionTDM 1.04Fixed in VersionTDM 1.04 
Summary0002339: Self inflicted wounds, and not of the shaving kind.
Description<_< Since no one else is going to report it.

http://modetwo.net/darkmod/index.php?/topic/11573-player-can-hit-himself-with-his-own-sword/page__view__findpost__p__227196
TagsNo tags attached.

Activities

LEGION

LEGION

11.09.2010 18:56

reporter   ~0003186

Why is it that your posted links never work?

http://modetwo.net/darkmod/index.php?/topic/11560-rofl-the-player-can-hit-himself-with-his-own-sword/
stgatilov

stgatilov

15.01.2011 06:42

administrator   ~0003455

I was investigating weapon position while leaning and managed to kill myself with a sword. Self-flagellation is very funny!
I cannot hit myself by only crouching as lost_soul reports in the forum, but leaning works perfectly to reproduce the bug. Here is the way:
1. Draw sword.
2. Come as close to the wall as you can, look at it.
3. Make sure that view pitch is close to zero (look horizontally).
4. Fully lean to any side.
5. Perform a thrust hit (move mouse up + click left button).
stgatilov

stgatilov

28.01.2011 11:02

administrator   ~0003495

The problem was: in CMeleeWeapon::ActivateAttack initial collision check ignored player's clipmodel, but hit player's rendermodel.

Fixed in SVN rev 4483.
Now player's rendermodel is also disabled for clip checks in that function.
greebo

greebo

28.01.2011 18:07

administrator   ~0003500

@stgatilov: you've got developer permissions now. Feel free to assign this to you and set it to resolved.

Issue History

Date Modified Username Field Change
11.08.2010 14:46 SneaksieDave New Issue
11.09.2010 18:56 LEGION Note Added: 0003186
25.10.2010 12:21 greebo Target Version TDM 1.03 =>
30.10.2010 21:56 Springheel Priority normal => low
30.10.2010 21:56 Springheel Severity normal => trivial
30.10.2010 21:57 Springheel Priority low => normal
30.10.2010 21:57 Springheel Severity trivial => normal
15.01.2011 06:42 stgatilov Note Added: 0003455
28.01.2011 11:02 stgatilov Note Added: 0003495
28.01.2011 18:07 greebo Note Added: 0003500
28.01.2011 18:07 greebo Target Version => TDM 1.04
28.01.2011 18:24 stgatilov Status new => resolved
28.01.2011 18:24 stgatilov Fixed in Version => TDM 1.04
28.01.2011 18:24 stgatilov Resolution open => fixed
28.01.2011 18:24 stgatilov Assigned To => stgatilov
28.01.2011 18:29 stgatilov Assigned To stgatilov =>
31.01.2011 17:01 stgatilov Assigned To => stgatilov
31.01.2011 17:01 stgatilov Status resolved => assigned
31.01.2011 17:02 stgatilov Status assigned => resolved
31.01.2011 17:03 stgatilov Assigned To stgatilov =>
31.01.2011 17:04 stgatilov Assigned To => stgatilov
27.10.2011 05:16 greebo Status resolved => closed