View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002355 | The Dark Mod | Sound System | public | 17.09.2010 15:12 | 20.01.2011 21:55 |
| Reporter | Strider | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | Win32 | OS | Windows | OS Version | XP |
| Product Version | TDM 1.02 | ||||
| Summary | 0002355: info_locationSeparators/visportals not blocking sound | ||||
| Description | Visportals are not causing any sound loss through transparent brushes, even when info_locationSeparators with the spawnarg "sound_loss / X" are in place. | ||||
| Steps To Reproduce | Two areas, visportaled opening between them with info_locationSeparator, with transparent brush placed across opening. | ||||
| Additional Information | http://modetwo.net/darkmod/index.php?/topic/11696-striders-mapping-thread/ | ||||
| Tags | No tags attached. | ||||
|
As I understand this, confirmed by others, as Fidcal said in that thread: The spawnarg only affects the propagated signal to the AI. In the future we may want to make sure the "sound_loss" spawnarg affects propogation from the world to the player too. But it doesn't do that currently; only from player to AI. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 17.09.2010 15:12 | Strider | New Issue | |
| 15.01.2011 23:51 | demagogue | Note Added: 0003457 | |
| 20.01.2011 21:55 | Springheel | Status | new => closed |
| 20.01.2011 21:55 | Springheel | Assigned To | => Springheel |
| 20.01.2011 21:55 | Springheel | Resolution | open => fixed |