View Issue Details

IDProjectCategoryView StatusLast Update
0002355The Dark ModSound Systempublic20.01.2011 21:55
ReporterStrider Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.02 
Summary0002355: info_locationSeparators/visportals not blocking sound
DescriptionVisportals are not causing any sound loss through transparent brushes, even when info_locationSeparators with the spawnarg "sound_loss / X" are in place.
Steps To ReproduceTwo areas, visportaled opening between them with info_locationSeparator, with transparent brush placed across opening.
Additional Informationhttp://modetwo.net/darkmod/index.php?/topic/11696-striders-mapping-thread/
TagsNo tags attached.

Activities

demagogue

demagogue

15.01.2011 23:51

developer   ~0003457

As I understand this, confirmed by others, as Fidcal said in that thread: The spawnarg only affects the propagated signal to the AI.

In the future we may want to make sure the "sound_loss" spawnarg affects propogation from the world to the player too. But it doesn't do that currently; only from player to AI.

Issue History

Date Modified Username Field Change
17.09.2010 15:12 Strider New Issue
15.01.2011 23:51 demagogue Note Added: 0003457
20.01.2011 21:55 Springheel Status new => closed
20.01.2011 21:55 Springheel Assigned To => Springheel
20.01.2011 21:55 Springheel Resolution open => fixed