View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002395 | The Dark Mod | Feature proposal | public | 07.10.2010 11:10 | 09.10.2017 21:28 |
Reporter | MrLemonyFresh | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Platform | PC | OS | Windows 7 | OS Version | Pro 64bit |
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0002395: Using the weight of the player and various other objects to attack a guard. | ||||
Description | I think the variety in how you can defeat and enemy could do with improvement: Jump on your enemy: depending whether you land on their heads, you should be able to break their necks. Their necks would surely buckle under the supposed 80kg/176lbs of a thief from a height. Of course you'd make a great noise doing it, and you'd need to be really precise when you jumped down. Dropping objects on AI: Not quite sure if this has been implemented, but you should be able to drop things on an enemy AI which should either alert them, knock them out or kill them based on the weight of the object. IE if it's a pebble, they're alert. If it's an empty barrel (that you can lift) they should be knocked out, it should alert guards within a 30 metre radius, minus the noise reduction of various walls. If it's something that can only be dragged it's so heavy, then it should kill them it should alert guards within a 50 metre radius minus the walls again. This adds strategy and intuition to the game so that players can have a sense of self achievement when they spot an opportunity to cleverly deviate from linearity. I'm sure It will not interfere with any past missions in a negative way. Also, if the enemy can do the same, it will make more sense then suddenly having a bottle (why a bottle anyway, why not something more abundant like a rock?) Although I can appreciate giving the enemy this function would probably be an incredibly low priority. | ||||
Additional Information | Isn't there already a measurement of velocity for objects? when you drop a cup, it makes more sound if you drop it from a height than an inch off the ground. However the sound threshold is calculated from the impact on a surface, perhaps that same result could be timed by the value of weight of the object. I also have some support on this :) http://modetwo.net/darkmod/index.php?/topic/11058-things-that-could-be-improved/page__st__600__gopid__233725&#entry233725 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
07.10.2010 11:10 | MrLemonyFresh | New Issue | |
09.10.2017 21:28 | nbohr1more | Status | new => closed |
09.10.2017 21:28 | nbohr1more | Resolution | open => fixed |
09.10.2017 21:28 | nbohr1more | Fixed in Version | => TDM 1.08 |
09.10.2017 21:28 | nbohr1more | Target Version | => TDM 1.08 |
09.10.2017 21:28 | nbohr1more | Note Added: 0009439 |