View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002440 | The Dark Mod | Coding | public | 26.11.2010 10:53 | 03.06.2011 03:58 |
Reporter | tels | Assigned To | tels | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.02 | ||||
Target Version | TDM 1.03 | ||||
Summary | 0002440: Unlit electric lights not switchable (stay dark) | ||||
Description | atdm:lamp_electric_square_1 cannot be toggled by a button, whereas atdm:lamp_electric_square_1_lit can. Not sure why, they are the same class and entity, except the unlit one inherits from the lit one (this could be the problem, some spawnargs are not properly inherited) and has extinguished set (this is unlikely the problem). | ||||
Tags | No tags attached. | ||||
The bug is now fixed with revision 0004337. The light holder object script used FadeOut() in case the light holder is a light itself (this is true for electrial lights, but not for torches, f.i.). FadeOut() however did only switch the light color to black, it did not switch Off() the light. Thus the next time the light thought it was On() and did nothing. |
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Date Modified | Username | Field | Change |
---|---|---|---|
26.11.2010 10:53 | tels | New Issue | |
26.11.2010 15:45 | tels | Assigned To | => tels |
26.11.2010 15:45 | tels | Status | new => assigned |
26.11.2010 16:12 | tels | Target Version | => TDM 1.03 |
26.11.2010 16:16 | tels | Note Added: 0003327 | |
26.11.2010 16:16 | tels | Status | assigned => resolved |
26.11.2010 16:16 | tels | Resolution | open => fixed |
26.11.2010 16:21 | tels | Note Edited: 0003327 | |
03.06.2011 03:58 | greebo | Status | resolved => closed |