View Issue Details

IDProjectCategoryView StatusLast Update
0002469The Dark ModAIpublic27.10.2011 05:17
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionTDM 1.03 
Target VersionTDM 1.05Fixed in VersionTDM 1.05 
Summary0002469: Werebeast not affected by flashbomb
DescriptionWerebeast not affected by flashbomb, and he should be. Wonder if this is similar to all non-humanoids like gas arrow issue?
TagsNo tags attached.

Activities

grayman

grayman

18.02.2011 13:24

viewer   ~0003604

Verified. The def file is missing a STIM_BLIND response.
grayman

grayman

18.02.2011 17:12

viewer   ~0003606

Last edited: 18.02.2011 17:13

The werebeast *.def file is also missing a walk_blind animation, which a modeler needs to provide.

Springheel

Springheel

19.02.2011 03:29

administrator   ~0003607

Last edited: 19.02.2011 03:29

There's no way to create a walk_blind animation, as we don't have a working md5mesh importer.

grayman

grayman

19.02.2011 04:03

viewer   ~0003608

I'll see if I can make him stand still and roar until the blindness wears off.
grayman

grayman

19.02.2011 04:20

viewer   ~0003609

Since this fix needs to apply to spiders and animals, do I assume that if there's a walk_blind animation missing anywhere, that none can be made at all?

Or is it just the werebeast that has this problem?
Springheel

Springheel

19.02.2011 17:48

administrator   ~0003612

If we have the maya files, then I can make new animations, but if the creatures are using D3 animations, then I can't. I think only the werebeast and zombies fall into that latter category.

(I have no idea what a "blind walk" would look like for a spider)
grayman

grayman

19.02.2011 18:24

viewer   ~0003613

Let me see if I can cobble together something from existing materials, for each creature. If some of it turns out crappy, we'll worry about making it better later.
grayman

grayman

25.02.2011 18:36

viewer   ~0003665

Last edited: 25.02.2011 18:36

No code changes needed.

rev. 11691:

tdm_ai_animal_horse2.def
tdm_ai_animal_rat.def
tdm_ai_monster_base.def
tdm_ai_monster_spider.def
tdm_ai_monster_spider_queen.def
tdm_ai_monster_werebeast.def
tdm_ai_vocal_set_monster.def
tdm_ai_steambot_lantern.def

Issue History

Date Modified Username Field Change
10.12.2010 16:10 Springheel New Issue
18.02.2011 13:21 grayman Assigned To => grayman
18.02.2011 13:21 grayman Status new => assigned
18.02.2011 13:24 grayman Note Added: 0003604
18.02.2011 13:24 grayman Status assigned => confirmed
18.02.2011 13:25 grayman Target Version => TDM 1.05
18.02.2011 17:12 grayman Note Added: 0003606
18.02.2011 17:13 grayman Note Edited: 0003606
18.02.2011 17:16 grayman Target Version TDM 1.05 =>
19.02.2011 03:29 Springheel Note Added: 0003607
19.02.2011 03:29 Springheel Note Edited: 0003607
19.02.2011 04:03 grayman Note Added: 0003608
19.02.2011 04:20 grayman Note Added: 0003609
19.02.2011 17:48 Springheel Note Added: 0003612
19.02.2011 18:24 grayman Note Added: 0003613
24.02.2011 20:25 grayman Reproducibility have not tried => always
25.02.2011 18:36 grayman Note Added: 0003665
25.02.2011 18:36 grayman Status confirmed => resolved
25.02.2011 18:36 grayman Resolution open => fixed
25.02.2011 18:36 grayman Product Version => TDM 1.03
25.02.2011 18:36 grayman Fixed in Version => TDM 1.05
25.02.2011 18:36 grayman Target Version => TDM 1.05
25.02.2011 18:36 grayman Note Edited: 0003665
27.10.2011 05:17 greebo Status resolved => closed