View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002469 | The Dark Mod | AI | public | 10.12.2010 16:10 | 27.10.2011 05:17 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.03 | ||||
Target Version | TDM 1.05 | Fixed in Version | TDM 1.05 | ||
Summary | 0002469: Werebeast not affected by flashbomb | ||||
Description | Werebeast not affected by flashbomb, and he should be. Wonder if this is similar to all non-humanoids like gas arrow issue? | ||||
Tags | No tags attached. | ||||
Verified. The def file is missing a STIM_BLIND response. | |
The werebeast *.def file is also missing a walk_blind animation, which a modeler needs to provide. |
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There's no way to create a walk_blind animation, as we don't have a working md5mesh importer. |
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I'll see if I can make him stand still and roar until the blindness wears off. | |
Since this fix needs to apply to spiders and animals, do I assume that if there's a walk_blind animation missing anywhere, that none can be made at all? Or is it just the werebeast that has this problem? |
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If we have the maya files, then I can make new animations, but if the creatures are using D3 animations, then I can't. I think only the werebeast and zombies fall into that latter category. (I have no idea what a "blind walk" would look like for a spider) |
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Let me see if I can cobble together something from existing materials, for each creature. If some of it turns out crappy, we'll worry about making it better later. | |
No code changes needed. rev. 11691: tdm_ai_animal_horse2.def tdm_ai_animal_rat.def tdm_ai_monster_base.def tdm_ai_monster_spider.def tdm_ai_monster_spider_queen.def tdm_ai_monster_werebeast.def tdm_ai_vocal_set_monster.def tdm_ai_steambot_lantern.def |
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Date Modified | Username | Field | Change |
---|---|---|---|
10.12.2010 16:10 | Springheel | New Issue | |
18.02.2011 13:21 | grayman | Assigned To | => grayman |
18.02.2011 13:21 | grayman | Status | new => assigned |
18.02.2011 13:24 | grayman | Note Added: 0003604 | |
18.02.2011 13:24 | grayman | Status | assigned => confirmed |
18.02.2011 13:25 | grayman | Target Version | => TDM 1.05 |
18.02.2011 17:12 | grayman | Note Added: 0003606 | |
18.02.2011 17:13 | grayman | Note Edited: 0003606 | |
18.02.2011 17:16 | grayman | Target Version | TDM 1.05 => |
19.02.2011 03:29 | Springheel | Note Added: 0003607 | |
19.02.2011 03:29 | Springheel | Note Edited: 0003607 | |
19.02.2011 04:03 | grayman | Note Added: 0003608 | |
19.02.2011 04:20 | grayman | Note Added: 0003609 | |
19.02.2011 17:48 | Springheel | Note Added: 0003612 | |
19.02.2011 18:24 | grayman | Note Added: 0003613 | |
24.02.2011 20:25 | grayman | Reproducibility | have not tried => always |
25.02.2011 18:36 | grayman | Note Added: 0003665 | |
25.02.2011 18:36 | grayman | Status | confirmed => resolved |
25.02.2011 18:36 | grayman | Resolution | open => fixed |
25.02.2011 18:36 | grayman | Product Version | => TDM 1.03 |
25.02.2011 18:36 | grayman | Fixed in Version | => TDM 1.05 |
25.02.2011 18:36 | grayman | Target Version | => TDM 1.05 |
25.02.2011 18:36 | grayman | Note Edited: 0003665 | |
27.10.2011 05:17 | greebo | Status | resolved => closed |