View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002488 | DarkRadiant | Models | public | 18.12.2010 04:12 | 31.07.2011 04:44 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | 1.4.0 | ||||
Target Version | 1.5.0 | Fixed in Version | 1.5.0 | ||
Summary | 0002488: Crash when opening LWO when sorting textures internally | ||||
Description | The attached model makes DarkRadiant crash reproducibly. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
It's not just missing shaders...that model crashes frequently even when it points at shaders that do exist. | |
There was a problem with sorting the lightwave textures into a surface's texture list, the textures had NULL values where the strings were expected, and obviously DarkRadiant was not prepared for that. It's possible that we never had that combination of multiple LW textures per surface and missing ordinal strings. Anyway, it's fixed now. |
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Date Modified | Username | Field | Change |
---|---|---|---|
18.12.2010 04:12 | greebo | New Issue | |
18.12.2010 04:12 | greebo | File Added: deer_skull_staff.lwo | |
18.12.2010 04:12 | greebo | Assigned To | => greebo |
18.12.2010 04:12 | greebo | Status | new => assigned |
18.12.2010 04:21 | Springheel | Note Added: 0003390 | |
18.12.2010 07:53 | greebo | Summary | Crash when opening LWO with empty/missing shaders => Crash when opening LWO when sorting textures internally |
18.12.2010 08:23 | greebo | Status | assigned => resolved |
18.12.2010 08:23 | greebo | Fixed in Version | => 1.5.0 |
18.12.2010 08:23 | greebo | Resolution | open => fixed |
18.12.2010 08:23 | greebo | Product Version | 1.5.0 => 1.4.0 |
18.12.2010 08:25 | greebo | Note Added: 0003391 | |
31.07.2011 04:44 | greebo | Status | resolved => closed |