View Issue Details

IDProjectCategoryView StatusLast Update
0002527The Dark ModAIpublic12.03.2013 14:52
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0002527: Give weapons to archers
DescriptionSomehow I was unaware that it was already possible to give archers backup melee weapons. Give them some, and double check that the behaviour works.

Also, set up an alternate priest that uses fireballs as primary weapon?
TagsNo tags attached.

Relationships

related to 0002533 resolvedgrayman Archers run into player at melee range 
related to 0003331 resolvedgrayman AI have several problems when entering Combat 

Activities

Springheel

Springheel

11.01.2011 03:36

administrator   ~0003432

No point in attaching weapons right now until melee behaviour for archers is fixed.
grayman

grayman

12.03.2013 14:52

administrator   ~0005154

Fixed by fixes to issue 0003331.

Issue History

Date Modified Username Field Change
09.01.2011 12:50 Springheel New Issue
09.01.2011 12:51 Springheel Assigned To => Springheel
09.01.2011 12:51 Springheel Status new => assigned
09.01.2011 12:51 Springheel Product Version => TDM 1.04
09.01.2011 12:52 Springheel Target Version => TDM 1.04
11.01.2011 03:35 Springheel Relationship added related to 0002533
11.01.2011 03:36 Springheel Note Added: 0003432
18.01.2011 16:30 Springheel Status assigned => suspended
06.02.2011 17:31 greebo Product Version TDM 1.04 =>
06.02.2011 17:31 greebo Target Version TDM 1.04 =>
10.03.2013 10:37 tels Relationship added related to 0003331
12.03.2013 14:52 grayman Note Added: 0005154
12.03.2013 14:52 grayman Assigned To Springheel => grayman
12.03.2013 14:52 grayman Status suspended => resolved
12.03.2013 14:52 grayman Resolution open => fixed
12.03.2013 14:52 grayman Fixed in Version => TDM 2.00
12.03.2013 14:52 grayman Target Version => TDM 2.00