View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002536 | The Dark Mod | AI | public | 11.01.2011 19:01 | 27.10.2011 05:15 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.03 | ||||
Target Version | TDM 1.04 | Fixed in Version | TDM 1.04 | ||
Summary | 0002536: Dormant AI on interleaved thinking can suffer huge translation errors when awakened | ||||
Description | When an AI is made dormant at map start, it's possible that he can be left with a small amount of velocity. When he's awakened thousands of frames later, if he's using interleaved thinking, that code will try to make up for lost time by translating him a large distance. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
11.01.2011 19:01 | grayman | New Issue | |
11.01.2011 19:01 | grayman | Status | new => assigned |
11.01.2011 19:01 | grayman | Assigned To | => grayman |
11.01.2011 20:52 | grayman | Target Version | => TDM 1.04 |
11.01.2011 21:52 | grayman | Note Added: 0003438 | |
11.01.2011 21:52 | grayman | Status | assigned => resolved |
11.01.2011 21:52 | grayman | Resolution | open => fixed |
11.01.2011 21:52 | grayman | Fixed in Version | => TDM 1.04 |
27.01.2011 01:47 | grayman | Note Edited: 0003438 | |
27.10.2011 05:15 | greebo | Status | resolved => closed |