View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002539 | The Dark Mod | Sound | public | 12.01.2011 11:49 | 16.10.2017 17:33 |
Reporter | LEGION | Assigned To | |||
Priority | high | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.03 | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0002539: false Movement-sound-shader - ai_wood_footsteps | ||||
Description | There are stock-Doom3-sounds assigned, but Dram already made some nice wood-sounds that are atm not used at all (at least not by guards/builders), player uses different sounds (by Goldchocobo). Dram´s are named 'human_wood'. At the end of the file is the actually used 'ai_wood_footsteps'-shader with d3-steps. corrected the shader would look like this: ai_wood_footsteps { description "Made by Dram" // no_dups minDistance 1 maxDistance 30 volume -15 sound/sfx/movement/footsteps/human/wood_1.ogg sound/sfx/movement/footsteps/human/wood_2.ogg sound/sfx/movement/footsteps/human/wood_3.ogg sound/sfx/movement/footsteps/human/wood_4.ogg sound/sfx/movement/footsteps/human/wood_5.ogg sound/sfx/movement/footsteps/human/wood_6.ogg sound/sfx/movement/footsteps/human/wood_7.ogg sound/sfx/movement/footsteps/human/wood_8.ogg } Can be tested fast in Fidcal´s Sound-trainer. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
12.01.2011 11:49 | LEGION | New Issue | |
16.10.2017 17:33 | nbohr1more | Note Added: 0009498 | |
16.10.2017 17:33 | nbohr1more | Status | new => closed |
16.10.2017 17:33 | nbohr1more | Resolution | open => fixed |
16.10.2017 17:33 | nbohr1more | Fixed in Version | => TDM 2.00 |
16.10.2017 17:33 | nbohr1more | Target Version | => TDM 2.00 |