View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002546 | The Dark Mod | Coding | public | 15.01.2011 21:44 | 27.10.2011 05:15 |
Reporter | Springheel | Assigned To | tels | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.04 | ||||
Target Version | TDM 1.04 | Fixed in Version | TDM 1.04 | ||
Summary | 0002546: Lights take several seconds to extinguish | ||||
Description | It used to be that if you bound an ambient light to an extinguishable light, putting out the extinguishable light would cause both lights to go out at the same time. That doesn't happen any longer. Now the bound light takes a good three or four seconds to go out after the first light is extinguished (about the same length of time the smoke particle lasts on a torch). So the main light disappears, but the ambient light is still visible, then it suddenly blinks out, which looks terrible. I suspect this has something to do with the issue of torch smoke being cut off that was fixed shortly before 1.03. | ||||
Tags | No tags attached. | ||||
It seems the "binding" of a light to another light is the problem, if you "link" them, this properly works: * create a combo-torch and "link" the light to it - this works * create a combo-torch and "bind" the light to it - does not work (I think I can make this work by looping through all bound entities in the script, but should I really go and support this?) * create a manual torch light and "bind" the light to it - does not work This needs to be fixed in the C++ code somewhere where the sr_script function is called. Also, I am not sure this ever worked, I don't think there were any changes to the stim code in a long time. * create a manual torch light and "link" the light to it - works, too Thread is here: http://modetwo.net/darkmod/index.php?/topic/12166-lights-take-several-seconds-to-extinguish/page__view__findpost__p__244652 |
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Should be resolved with revision 11469, by making the script manually run through all bound children and all linked target entities and call activate(self) on them. | |
Date Modified | Username | Field | Change |
---|---|---|---|
15.01.2011 21:44 | Springheel | New Issue | |
16.01.2011 11:32 | tels | Assigned To | => tels |
16.01.2011 11:32 | tels | Status | new => assigned |
16.01.2011 11:32 | tels | Note Added: 0003459 | |
16.01.2011 16:59 | tels | Note Added: 0003461 | |
16.01.2011 16:59 | tels | Status | assigned => resolved |
16.01.2011 16:59 | tels | Fixed in Version | => TDM 1.04 |
16.01.2011 16:59 | tels | Resolution | open => fixed |
27.10.2011 05:15 | greebo | Status | resolved => closed |