View Issue Details

IDProjectCategoryView StatusLast Update
0002568The Dark ModPhysicspublic27.10.2011 05:17
ReporterFidcal Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionSVN 
Target VersionTDM 1.05Fixed in VersionTDM 1.05 
Summary0002568: Rats push heavy moveables too powerfully
DescriptionRats push heavy moveables too powerfully. A rat can knock a heavy huge crate or barrel several paces away.

Suggestion: scale the kickforce A: with AI weight (rats are not that heavy thus not that strong) and B: the weight of the obstacle.
TagsNo tags attached.

Activities

grayman

grayman

03.03.2011 19:55

viewer   ~0003690

The rat is kicking the box with the same force that a human would, or that a very big D3 boss would.

I'm considering making the force proportional to the mass, which does differ among the AI.
grayman

grayman

04.03.2011 16:48

viewer   ~0003691

Scaled the kicking impulse by the AI’s mass. Also reduced tdm_ai_bumpobject_impulse from 1500 to 250 to reduce the impulse applied to a movable when it’s pushed. (Kicking and pushing are two different things.)

rev. 4648:

syscvar.cpp
ai.cpp

Issue History

Date Modified Username Field Change
23.01.2011 08:23 Fidcal New Issue
03.03.2011 16:59 grayman Assigned To => grayman
03.03.2011 16:59 grayman Status new => assigned
03.03.2011 19:55 grayman Note Added: 0003690
04.03.2011 16:48 grayman Note Added: 0003691
04.03.2011 16:48 grayman Status assigned => resolved
04.03.2011 16:48 grayman Resolution open => fixed
04.03.2011 16:48 grayman Product Version => SVN
04.03.2011 16:48 grayman Fixed in Version => TDM 1.05
04.03.2011 16:48 grayman Target Version => TDM 1.05
27.10.2011 05:17 greebo Status resolved => closed