View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002568 | The Dark Mod | Physics | public | 23.01.2011 08:23 | 27.10.2011 05:17 |
Reporter | Fidcal | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 1.05 | Fixed in Version | TDM 1.05 | ||
Summary | 0002568: Rats push heavy moveables too powerfully | ||||
Description | Rats push heavy moveables too powerfully. A rat can knock a heavy huge crate or barrel several paces away. Suggestion: scale the kickforce A: with AI weight (rats are not that heavy thus not that strong) and B: the weight of the obstacle. | ||||
Tags | No tags attached. | ||||
The rat is kicking the box with the same force that a human would, or that a very big D3 boss would. I'm considering making the force proportional to the mass, which does differ among the AI. |
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Scaled the kicking impulse by the AI’s mass. Also reduced tdm_ai_bumpobject_impulse from 1500 to 250 to reduce the impulse applied to a movable when it’s pushed. (Kicking and pushing are two different things.) rev. 4648: syscvar.cpp ai.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
23.01.2011 08:23 | Fidcal | New Issue | |
03.03.2011 16:59 | grayman | Assigned To | => grayman |
03.03.2011 16:59 | grayman | Status | new => assigned |
03.03.2011 19:55 | grayman | Note Added: 0003690 | |
04.03.2011 16:48 | grayman | Note Added: 0003691 | |
04.03.2011 16:48 | grayman | Status | assigned => resolved |
04.03.2011 16:48 | grayman | Resolution | open => fixed |
04.03.2011 16:48 | grayman | Product Version | => SVN |
04.03.2011 16:48 | grayman | Fixed in Version | => TDM 1.05 |
04.03.2011 16:48 | grayman | Target Version | => TDM 1.05 |
27.10.2011 05:17 | greebo | Status | resolved => closed |