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IDProjectCategoryView StatusLast Update
0002577The Dark ModAIpublic26.01.2011 01:04
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Summary0002577: No way to trigger waiting AI?
Descriptionwait_for_trigger apparently doesn't work on our AI (it did on D3 AI). There are lots of times a mapper might want to trigger AI to do particular things when the player reaches a certain area (for example, an AI that needs to open a door at just the right moment so a player can slip in), so this would be a handy spawnarg to have.

Or perhaps there are alternate ways to do this I'm not aware of?
TagsNo tags attached.

Activities

grayman

grayman

25.01.2011 05:14

viewer   ~0003483

Last edited: 25.01.2011 05:23

path_waitfortrigger works for me.

I have a half-dozen AI in jail cells all waiting for triggers. Each is triggered by his cell door opening, after which he continues on his path.

Edit: I see there's a "wait_for_trigger" spawnarg. A couple maps have used this with objectives, but none with AI.

Springheel

Springheel

26.01.2011 01:04

administrator   ~0003485

Last edited: 26.01.2011 01:04

Yes, the path node works fine; it seems to do everything wait_for_trigger does.

Issue History

Date Modified Username Field Change
24.01.2011 14:38 Springheel New Issue
25.01.2011 05:14 grayman Note Added: 0003483
25.01.2011 05:22 grayman Note Edited: 0003483
25.01.2011 05:23 grayman Note Edited: 0003483
26.01.2011 01:04 Springheel Note Added: 0003485
26.01.2011 01:04 Springheel Status new => closed
26.01.2011 01:04 Springheel Assigned To => Springheel
26.01.2011 01:04 Springheel Resolution open => fixed
26.01.2011 01:04 Springheel Note Edited: 0003485