View Issue Details

IDProjectCategoryView StatusLast Update
0002578The Dark ModSEEDpublic27.10.2011 05:16
Reportertels Assigned Totels  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionTDM 1.03 
Target VersionTDM 1.05Fixed in VersionTDM 1.05 
Summary0002578: SEED: Make sure we do not combine entities which cannot be combined
DescriptionThe original code prevented AI, Lights and Moveables from being combined, but that is not enough. Some random things that need to stay separated:

* anything with a particle as model
* BinaryFrobMovers
* anything with a scriptobject set
* probably a whole other things, test which and add them
TagsNo tags attached.

Activities

tels

tels

24.01.2011 15:22

reporter   ~0003482

Done:

* anything with a particle as model
* BinaryFrobMovers, idWeapon, idAnimatedEntity, idAIAttachment, idBrittleFacture, idTarget, idAFEntity_Base
* anything with a scriptobject set

It is now possible to spawn particle emmitters (for instance smoke or snow) in random places :)
tels

tels

05.02.2011 17:31

reporter   ~0003565

The following are now also in the list:

* idFuncAASObstacle
* idFuncAASPortal
* idFuncPortal
* idFuncEmitter
* idFuncSmoke
* idFuncSplat
tels

tels

16.02.2011 20:46

reporter   ~0003593

Added a few more, like tdmFuncShooter, idDamagable, idExplodable. List should now be almost complete, most other entities will be catched due to not having a visible model.

Issue History

Date Modified Username Field Change
24.01.2011 14:50 tels New Issue
24.01.2011 14:50 tels Status new => assigned
24.01.2011 14:50 tels Assigned To => tels
24.01.2011 15:22 tels Note Added: 0003482
29.01.2011 13:08 tels Category Coding => SEED
05.02.2011 17:31 tels Note Added: 0003565
15.02.2011 17:16 tels Target Version TDM 1.04 => TDM 1.05
16.02.2011 20:46 tels Note Added: 0003593
16.02.2011 20:46 tels Status assigned => resolved
16.02.2011 20:46 tels Fixed in Version => TDM 1.05
16.02.2011 20:46 tels Resolution open => fixed
27.10.2011 05:16 greebo Status resolved => closed