View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000258 | DarkRadiant | Map Editing | public | 08.04.2007 17:52 | 01.05.2007 14:52 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.0 | ||||
Fixed in Version | 0.9.0 | ||||
Summary | 0000258: Paint whole brush (ctrl-alt-MMB) doesn't always work | ||||
Description | Texture whole brush shortcut doesn't work unless selected texture exists in already loaded list -Open a new map, create two brushes -In the Media tree, select a texture, and then ctrl-alt-MMB to texture one whole brush. It doesn't work... -Use RMB Apply to Selection instead. That works. -Now, MMB the newly textured brush to lift the same texture as before -ctrl-alt-MMB the other brush. It textures properly I think the reason this is happening is that ctrl-alt-MMB can only work for textures that are currently listed as active for the map, that is, those that appear on the Textures tab. | ||||
Tags | No tags attached. | ||||
The reason is that merely selecting a shader name in the Media Browser doesn't do anything, especially not copying that shader into the ShaderClipboard, which is required for the shader being applicable by Ctrl-Alt-MMB. The ShaderClipboard is the source of reference for MMB actions, not the Media Browser. I could think of emitting an error if the ShaderClipboard is empty and the mapper tries to paste shaders. Would this help to avoid confusion? |
|
Is it not possible (or not a good idea) to copy the selected texture in the Media tab to the ShaderClipboard, to alleviate the problem? Maybe that's too slow or taxing an operation? This isn't a 'huge' problem, for sure, very small in fact, but I foresee people hitting it frequently. |
|
I think it is possible to save the shadername into the ShaderClipboard. I will have to take sure that a simple shader without source object doesn't cause any weird stuff, but I'll look into it. | |
Resolved. Selecting a shader in the media browser copies the shader into the clipboard so that it can be used for MMB texturing. | |
Date Modified | Username | Field | Change |
---|---|---|---|
08.04.2007 17:52 | SneaksieDave | New Issue | |
08.04.2007 19:25 | greebo | Note Added: 0000543 | |
08.04.2007 19:25 | greebo | Assigned To | => SneaksieDave |
08.04.2007 19:25 | greebo | Status | new => feedback |
09.04.2007 14:20 | SneaksieDave | Note Added: 0000556 | |
09.04.2007 15:52 | greebo | Note Added: 0000558 | |
09.04.2007 15:52 | greebo | Status | feedback => assigned |
09.04.2007 15:52 | greebo | Assigned To | SneaksieDave => greebo |
13.04.2007 08:33 | greebo | Status | assigned => resolved |
13.04.2007 08:33 | greebo | Fixed in Version | => latest SVN |
13.04.2007 08:33 | greebo | Resolution | open => fixed |
13.04.2007 08:33 | greebo | Note Added: 0000566 | |
01.05.2007 14:52 | SneaksieDave | Status | resolved => closed |