View Issue Details

IDProjectCategoryView StatusLast Update
0000258DarkRadiantMap Editingpublic01.05.2007 14:52
ReporterSneaksieDave Assigned Togreebo  
Status closedResolutionfixed 
Product Version0.9.0 
Fixed in Version0.9.0 
Summary0000258: Paint whole brush (ctrl-alt-MMB) doesn't always work
DescriptionTexture whole brush shortcut doesn't work unless selected texture exists in already loaded list

-Open a new map, create two brushes
-In the Media tree, select a texture, and then ctrl-alt-MMB to texture one whole brush. It doesn't work...
-Use RMB Apply to Selection instead. That works.
-Now, MMB the newly textured brush to lift the same texture as before
-ctrl-alt-MMB the other brush. It textures properly

I think the reason this is happening is that ctrl-alt-MMB can only work for textures that are currently listed as active for the map, that is, those that appear on the Textures tab.
TagsNo tags attached.




08.04.2007 19:25

administrator   ~0000543

The reason is that merely selecting a shader name in the Media Browser doesn't do anything, especially not copying that shader into the ShaderClipboard, which is required for the shader being applicable by Ctrl-Alt-MMB.

The ShaderClipboard is the source of reference for MMB actions, not the Media Browser.

I could think of emitting an error if the ShaderClipboard is empty and the mapper tries to paste shaders. Would this help to avoid confusion?


09.04.2007 14:20

reporter   ~0000556

Is it not possible (or not a good idea) to copy the selected texture in the Media tab to the ShaderClipboard, to alleviate the problem? Maybe that's too slow or taxing an operation?

This isn't a 'huge' problem, for sure, very small in fact, but I foresee people hitting it frequently.


09.04.2007 15:52

administrator   ~0000558

I think it is possible to save the shadername into the ShaderClipboard. I will have to take sure that a simple shader without source object doesn't cause any weird stuff, but I'll look into it.


13.04.2007 08:33

administrator   ~0000566

Resolved. Selecting a shader in the media browser copies the shader into the clipboard so that it can be used for MMB texturing.

Issue History

Date Modified Username Field Change
08.04.2007 17:52 SneaksieDave New Issue
08.04.2007 19:25 greebo Note Added: 0000543
08.04.2007 19:25 greebo Assigned To => SneaksieDave
08.04.2007 19:25 greebo Status new => feedback
09.04.2007 14:20 SneaksieDave Note Added: 0000556
09.04.2007 15:52 greebo Note Added: 0000558
09.04.2007 15:52 greebo Status feedback => assigned
09.04.2007 15:52 greebo Assigned To SneaksieDave => greebo
13.04.2007 08:33 greebo Status assigned => resolved
13.04.2007 08:33 greebo Fixed in Version => latest SVN
13.04.2007 08:33 greebo Resolution open => fixed
13.04.2007 08:33 greebo Note Added: 0000566
01.05.2007 14:52 SneaksieDave Status resolved => closed