View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002581 | The Dark Mod | AI | public | 26.01.2011 02:11 | 04.10.2017 15:02 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | unable to reproduce | ||
Product Version | SVN | ||||
Target Version | TDM 2.04 | Fixed in Version | TDM 2.04 | ||
Summary | 0002581: AI cannot see lit enemies until quite close | ||||
Description | AI can see the player at a good distance, but they seem to (recently?) be unable to see each other. Enemy AI have to get quite close before actually recognizing each other and attacking. http://modetwo.net/darkmod/index.php?/topic/12215-ai-range-of-vision/page__pid__245682__st__0&#entry245682 | ||||
Steps To Reproduce | Load test/ai_range.map Peer around barrier...AI archer will shoot at you. Turn on notarget. AI will not shoot at enemy AI next to you. Lure friendly AI to the desk with a noisearrow. AI will suddenly see each other and start attacking. | ||||
Tags | No tags attached. | ||||
Ok, so this was reported in 1.02. Although I know at some time earlier than that it did work...I had a very large test room last year with AI able to see each other at either end. I remember complaining one time that AI could see blood from an unrealistically long distance away...I wonder if there was a change back then that lowered the distance for AI seeing enemies as well? |
|
If it helps, it seems like the range AI can see each other is less than the old longbow range (500). | |
Ishtvan: I found this in the tdm_ai_base def file. This sets the default. I'm not sure if derived AI classes like humanoid change it or not. // Give off visual contact stim to other AIs around me "sr_class_3" "S" "sr_state_3" "1" "sr_type_3" "STIM_VISUAL" "sr_radius_3" "300" "sr_time_interval_3" "1500" // Once per 1.5 seconds It's 300 units (pretty close), every 1.5 seconds. |
|
I've modified this to a range of 600, and increased the time interval to 2 seconds. Let's see if it has a performance impact. Not sure if this affects anything other than detecting enemies...do AI use it for greetings? |
|
Yes, AI use it for greetings. | |
No reports since 2011. Significant AI visual change from 2.0 to 2.04 |
|
Date Modified | Username | Field | Change |
---|---|---|---|
26.01.2011 02:11 | Springheel | New Issue | |
26.01.2011 14:01 | Springheel | Note Added: 0003488 | |
28.01.2011 18:11 | Springheel | Note Added: 0003501 | |
29.01.2011 22:31 | Springheel | Assigned To | => Springheel |
29.01.2011 22:31 | Springheel | Status | new => assigned |
29.01.2011 22:31 | Springheel | Note Added: 0003507 | |
29.01.2011 22:31 | Springheel | Note Edited: 0003507 | |
30.01.2011 21:52 | Springheel | Status | assigned => feedback |
30.01.2011 21:53 | Springheel | Note Added: 0003517 | |
30.01.2011 21:53 | Springheel | Status | feedback => assigned |
30.01.2011 21:54 | Springheel | Note Edited: 0003517 | |
30.01.2011 21:54 | Springheel | Status | assigned => feedback |
07.05.2011 20:53 | Springheel | Assigned To | Springheel => |
19.11.2011 05:22 | grayman | Note Added: 0004161 | |
04.10.2017 15:01 | nbohr1more | Relationship added | related to 0003492 |
04.10.2017 15:02 | nbohr1more | Note Added: 0009386 | |
04.10.2017 15:02 | nbohr1more | Assigned To | => Springheel |
04.10.2017 15:02 | nbohr1more | Status | feedback => closed |
04.10.2017 15:02 | nbohr1more | Resolution | open => unable to reproduce |
04.10.2017 15:02 | nbohr1more | Product Version | => SVN |
04.10.2017 15:02 | nbohr1more | Fixed in Version | => TDM 2.04 |
04.10.2017 15:02 | nbohr1more | Target Version | => TDM 2.04 |