View Issue Details

IDProjectCategoryView StatusLast Update
0002604The Dark ModAIpublic27.10.2011 05:16
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionTDM 1.03 
Target VersionTDM 1.05Fixed in VersionTDM 1.05 
Summary0002604: AI do not play "gassed" bark
DescriptionAI have specific vocals for being KO'd by a gas arrow ("snd_airGasp"). However AI currently play the generic KO bark instead.
TagsNo tags attached.

Activities

grayman

grayman

21.02.2011 20:45

viewer   ~0003626

Fixed for 1.05. Will submit after 1.04 is released.
Springheel

Springheel

22.02.2011 00:38

administrator   ~0003629

Cool, looking forward to hearing those. :)
grayman

grayman

24.02.2011 17:53

viewer   ~0003662

Record how the AI was knocked out, and use it to play the correct bark in PostKnockout().

rev 4627:

ai.h
ai.cpp

Issue History

Date Modified Username Field Change
02.02.2011 01:07 Springheel New Issue
21.02.2011 20:02 grayman Assigned To => grayman
21.02.2011 20:02 grayman Status new => assigned
21.02.2011 20:45 grayman Note Added: 0003626
21.02.2011 20:45 grayman Reproducibility have not tried => always
21.02.2011 20:45 grayman Status assigned => confirmed
21.02.2011 20:45 grayman Target Version => TDM 1.05
22.02.2011 00:38 Springheel Note Added: 0003629
24.02.2011 17:53 grayman Note Added: 0003662
24.02.2011 17:53 grayman Status confirmed => resolved
24.02.2011 17:53 grayman Resolution open => fixed
24.02.2011 17:53 grayman Fixed in Version => TDM 1.05
27.10.2011 05:16 greebo Status resolved => closed