View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002604 | The Dark Mod | AI | public | 02.02.2011 01:07 | 27.10.2011 05:16 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.03 | ||||
Target Version | TDM 1.05 | Fixed in Version | TDM 1.05 | ||
Summary | 0002604: AI do not play "gassed" bark | ||||
Description | AI have specific vocals for being KO'd by a gas arrow ("snd_airGasp"). However AI currently play the generic KO bark instead. | ||||
Tags | No tags attached. | ||||
Fixed for 1.05. Will submit after 1.04 is released. | |
Cool, looking forward to hearing those. :) | |
Record how the AI was knocked out, and use it to play the correct bark in PostKnockout(). rev 4627: ai.h ai.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
02.02.2011 01:07 | Springheel | New Issue | |
21.02.2011 20:02 | grayman | Assigned To | => grayman |
21.02.2011 20:02 | grayman | Status | new => assigned |
21.02.2011 20:45 | grayman | Note Added: 0003626 | |
21.02.2011 20:45 | grayman | Reproducibility | have not tried => always |
21.02.2011 20:45 | grayman | Status | assigned => confirmed |
21.02.2011 20:45 | grayman | Target Version | => TDM 1.05 |
22.02.2011 00:38 | Springheel | Note Added: 0003629 | |
24.02.2011 17:53 | grayman | Note Added: 0003662 | |
24.02.2011 17:53 | grayman | Status | confirmed => resolved |
24.02.2011 17:53 | grayman | Resolution | open => fixed |
24.02.2011 17:53 | grayman | Fixed in Version | => TDM 1.05 |
27.10.2011 05:16 | greebo | Status | resolved => closed |