View Issue Details

IDProjectCategoryView StatusLast Update
0002652The Dark ModCodingpublic28.07.2011 01:01
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.03 
Target VersionTDM 1.06Fixed in VersionTDM 1.06 
Summary0002652: Fallen lights are marked "should be on"
Description"Should be on" is not a default condition for lights. Mappers are supposed to use a spawnarg on specific lights that should remain on.

A torch attached to an AI, when the AI is knocked out or killed, will drop to the ground and go out. Nearby AI will see the unlit torch and think they have to relight it. This shouldn't happen.

TagsNo tags attached.

Activities

nbohr1more

nbohr1more

28.07.2011 00:48

developer   ~0003956

Wasn't this fixed in 2603?
grayman

grayman

28.07.2011 01:01

viewer   ~0003957

I think greebo fixed this at the time it was found.

In any case, the relight work done for 0002603 guarantees that AI will not try to relight a fallen doused torch, regardless of why it's on the ground.

Issue History

Date Modified Username Field Change
23.02.2011 15:16 grayman New Issue
28.07.2011 00:48 nbohr1more Note Added: 0003956
28.07.2011 01:01 grayman Note Added: 0003957
28.07.2011 01:01 grayman Status new => resolved
28.07.2011 01:01 grayman Resolution open => fixed
28.07.2011 01:01 grayman Fixed in Version => TDM 1.06
28.07.2011 01:01 grayman Target Version => TDM 1.06