View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002658 | DarkRadiant | Models | public | 26.02.2011 07:32 | 24.09.2011 08:20 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | 1.5.0 | ||||
Target Version | 1.6.0 | Fixed in Version | 1.6.0 | ||
Summary | 0002658: Model shaders are showing as "Shader Not Found" on a regular basis | ||||
Description | Caused by 0002499 ASE models lose their shaders on a seemingly random(?) basis. | ||||
Steps To Reproduce | Open a map RMB > Add Model... Select models/darkmod/containers/openable/footlocker_wood.ase It is showing fine in the preview Add it to the map It is displayed as "Shader Not Found". | ||||
Tags | No tags attached. | ||||
The problem lies within OpenGLRenderSystem::canCapture() which is returning FALSE when it shouldn't. | |
An attempt to fix this is in SVN. @dersaidin: if you get a chance to check that out, please confirm that this is still the behaviour you want to have in Xreal. | |
Yes, this behavior is good for Xreal. Thanks greebo :) |
|
Date Modified | Username | Field | Change |
---|---|---|---|
26.02.2011 07:32 | greebo | New Issue | |
26.02.2011 07:32 | greebo | Assigned To | => greebo |
26.02.2011 07:32 | greebo | Status | new => assigned |
26.02.2011 07:32 | greebo | Relationship added | related to 0002499 |
26.02.2011 19:38 | greebo | Note Added: 0003675 | |
26.02.2011 20:13 | greebo | Note Added: 0003676 | |
26.02.2011 20:13 | greebo | Status | assigned => resolved |
26.02.2011 20:13 | greebo | Fixed in Version | => 1.6.0 |
26.02.2011 20:13 | greebo | Resolution | open => fixed |
27.02.2011 03:50 | dersaidin | Note Added: 0003677 | |
24.09.2011 08:20 | greebo | Status | resolved => closed |