View Issue Details

IDProjectCategoryView StatusLast Update
0002658DarkRadiantModelspublic24.09.2011 08:20
Reportergreebo Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product Version1.5.0 
Target Version1.6.0Fixed in Version1.6.0 
Summary0002658: Model shaders are showing as "Shader Not Found" on a regular basis
DescriptionCaused by 0002499 ASE models lose their shaders on a seemingly random(?) basis.
Steps To ReproduceOpen a map
RMB > Add Model...
Select models/darkmod/containers/openable/footlocker_wood.ase
It is showing fine in the preview
Add it to the map
It is displayed as "Shader Not Found".
TagsNo tags attached.

Relationships

related to 0002499 closedgreebo Xreal: Support MATERIAL_NAME shaders for ASE models 

Activities

greebo

greebo

26.02.2011 19:38

administrator   ~0003675

The problem lies within OpenGLRenderSystem::canCapture() which is returning FALSE when it shouldn't.
greebo

greebo

26.02.2011 20:13

administrator   ~0003676

An attempt to fix this is in SVN. @dersaidin: if you get a chance to check that out, please confirm that this is still the behaviour you want to have in Xreal.
dersaidin

dersaidin

27.02.2011 03:50

reporter   ~0003677

Yes, this behavior is good for Xreal.

Thanks greebo :)

Issue History

Date Modified Username Field Change
26.02.2011 07:32 greebo New Issue
26.02.2011 07:32 greebo Assigned To => greebo
26.02.2011 07:32 greebo Status new => assigned
26.02.2011 07:32 greebo Relationship added related to 0002499
26.02.2011 19:38 greebo Note Added: 0003675
26.02.2011 20:13 greebo Note Added: 0003676
26.02.2011 20:13 greebo Status assigned => resolved
26.02.2011 20:13 greebo Fixed in Version => 1.6.0
26.02.2011 20:13 greebo Resolution open => fixed
27.02.2011 03:50 dersaidin Note Added: 0003677
24.09.2011 08:20 greebo Status resolved => closed