View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000266 | DarkRadiant | Map Editing | public | 17.04.2007 11:44 | 24.05.2007 12:27 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.0 | ||||
Fixed in Version | 0.9.0 | ||||
Summary | 0000266: Loss of significant information when using float | ||||
Description | As already discussed some time ago in the forums, DarkRadiant is using float, whereas DoomEdit is using double. So far, this hasn't been much of a problem, but it will certainly become one (one occurrence has already been observed in the bonehoard map). As float has 6 significant digits, all items placed with the smallest grid size of 0.125 will lose information when their absolute position in 3D space is more than 999 units away from the origin, as in this brushdef: (0 0 -1 3128.13) It's obvious that the .125 fracture is being rounded to 0.13 because the 4 of the 6 significant digits are being eaten up by the 3128 part. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
17.04.2007 11:44 | greebo | New Issue | |
17.04.2007 11:44 | greebo | Status | new => confirmed |
18.04.2007 17:09 | greebo | Status | confirmed => resolved |
18.04.2007 17:09 | greebo | Fixed in Version | => latest SVN |
18.04.2007 17:09 | greebo | Resolution | open => fixed |
18.04.2007 17:09 | greebo | Assigned To | => greebo |
18.04.2007 17:09 | greebo | Note Added: 0000580 | |
24.05.2007 12:27 | greebo | Status | resolved => closed |
24.02.2011 12:07 | greebo | Relationship added | related to 0002653 |