View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002690 | The Dark Mod | AI | public | 17.03.2011 13:38 | 27.10.2011 05:17 |
Reporter | grayman | Assigned To | grayman | ||
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.04 | ||||
Target Version | TDM 1.05 | Fixed in Version | TDM 1.05 | ||
Summary | 0002690: AI become confused when chasing player through a door | ||||
Description | An AI chasing a player through an open door will go back and forth through the door. | ||||
Tags | No tags attached. | ||||
Chasing AI head toward the last place they spotted the player. When an AI uses a door, that location is saved for later retrieval. When finished with the door, the AI restores that location, but the AI is now on the other side of the door, so it needs to go back through the door to get to the saved location. This sets up an endless loop of saving locations that are on the opposite side of the door when handling a door, so the AI essentially forgets about chasing you. This is a different case from searching or patrolling, where saving/restoring is required. The fix is to not save/restore during door-handling when chasing. rev. 4693: HandleDoorTask.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
17.03.2011 13:38 | grayman | New Issue | |
17.03.2011 13:38 | grayman | Status | new => assigned |
17.03.2011 13:38 | grayman | Assigned To | => grayman |
17.03.2011 13:59 | grayman | Note Added: 0003758 | |
17.03.2011 13:59 | grayman | Status | assigned => resolved |
17.03.2011 13:59 | grayman | Resolution | open => fixed |
17.03.2011 13:59 | grayman | Fixed in Version | => TDM 1.05 |
27.10.2011 05:17 | greebo | Status | resolved => closed |