View Issue Details

IDProjectCategoryView StatusLast Update
0002691The Dark ModAIpublic27.10.2011 05:17
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.04 
Target VersionTDM 1.05Fixed in VersionTDM 1.05 
Summary0002691: AI open prefab doors when searching or when chasing the player
DescriptionIf the player jumps on top of a cupboard to escape a pursuing AI, the AI sometimes opens the cupboard doors, thinking they're in the way.
Steps To ReproduceGet an AI to chase you.

Jump up onto a cupboard.
TagsNo tags attached.

Activities

grayman

grayman

21.03.2011 02:12

viewer   ~0003767

A more correct title for this issue is "AI open furniture doors when searching or when chasing the player".

Added a check to see if the AI can fit through the door. If not, the door is ignored.

rev. 4703:

State.cpp
ai.cpp
ai.h
ai_pathing.cpp
HandleDoorTask.cpp
grayman

grayman

24.03.2011 17:35

viewer   ~0003781

Adjustments to allow a short door, like a gate in a short wall:

rev. 4721:

ai.cpp
BinaryFrobMover.cpp
BinaryFrobMover.h

Issue History

Date Modified Username Field Change
18.03.2011 17:08 grayman New Issue
18.03.2011 17:08 grayman Status new => assigned
18.03.2011 17:08 grayman Assigned To => grayman
21.03.2011 02:12 grayman Note Added: 0003767
21.03.2011 02:12 grayman Status assigned => resolved
21.03.2011 02:12 grayman Resolution open => fixed
21.03.2011 02:12 grayman Fixed in Version => TDM 1.05
24.03.2011 17:35 grayman Note Added: 0003781
27.10.2011 05:17 greebo Status resolved => closed