View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000027 | The Dark Mod | Models | public | 23.01.2007 23:21 | 21.05.2012 00:48 |
Reporter | SneaksieDave | Assigned To | Springheel | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0000027: AI Shadows appear cut off randomly | ||||
Description | source: http://modetwo.net/darkmod/index.php?s=&showtopic=5098&view=findpost&p=94264 This is really weird. Open test_walk_ik.map, and note the shadow cast by the nobleman. If you're not seeing it, maybe it's a nvidia driver issue local to my card (let me know). What I see is a strange clipping of shadows from his top and bottom sections. Really bizarre. It also seems to happen a little bit with the merc proguard, down at his boots occasionally. Since it's only a couple of models, and D3's approach to lighting is pretty solid, I can only guess maybe it's an origin/bbox/bones issue?? No idea, really. Edit: Yep, it might be exactly that; bboxes. I can't connect with the BJ on the nobleman's skull. Only on his midsection - where he has a shadow. ---- And ---- Ack, it's more serious than just shadows. Looking up at the nobleman's head, when standing nearby, his body will disappear. | ||||
Tags | No tags attached. | ||||
I can confirm that I see this regularly on AI...though for some reason whenever I try to take a screenshot it comes out looking like it should. | |
When was the last time anyone could reproduce this? | |
Date Modified | Username | Field | Change |
---|---|---|---|
23.01.2007 23:21 | SneaksieDave | New Issue | |
02.06.2008 16:31 | Springheel | Summary | Strange Shadows From AI => AI Shadows appear cut off randomly |
02.06.2008 16:31 | Springheel | Note Added: 0001239 | |
21.05.2012 00:01 | nbohr1more | Note Added: 0004598 | |
21.05.2012 00:48 | Springheel | Status | new => closed |
21.05.2012 00:48 | Springheel | Assigned To | => Springheel |
21.05.2012 00:48 | Springheel | Resolution | open => fixed |