View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002717 | The Dark Mod | AI | public | 31.03.2011 16:53 | 27.10.2011 05:20 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Win32 | OS | Windows | OS Version | XP |
Product Version | TDM 1.04 | ||||
Target Version | TDM 1.06 | Fixed in Version | TDM 1.06 | ||
Summary | 0002717: An AI can think he's reached a goal that's on the floor above him | ||||
Description | If an AI walks below a path_corner goal that's on the floor above him, he's told he's reached it. The "am I there" code looks 75 above his head when checking. If the floor above is < 145 above the floor below where the AI's walking, this can happen. | ||||
Tags | No tags attached. | ||||
Attached Files | bug2718.map (20,277 bytes)
Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "63.3292 105.398 -47.383" "editor_drLastCameraAngle" "-2.4 49.5 0" "editor_drMapPos1" "145.117 609.786 279.045" "editor_drMapAngle1" "-48 150.8 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" // primitive 0 { brushDef3 { ( 0 0 1 -136 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 30 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 1 0 -384 ) ( ( 0.0078125 0 1 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 1 0 0 -448 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 15 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( -1 0 0 0 ) ( ( 0.0078125 0 5 ) ( 0 0.015625 0.125 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 0 -1 128 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 30 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 10.9375 ) ( 0 0.015625 30 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 1 0 -392 ) ( ( 0.0078125 0 1 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 1 0 0 -448 ) ( ( 0.0078125 0 10.9375 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 10.9375 ) ( 0 0.015625 2 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( -1 0 0 0 ) ( ( 0.0078125 0 5.0625 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 -1 0 384 ) ( ( 0.0078125 0 1 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 28.875 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 1 0 -384 ) ( ( 0.0078125 0 1.5625 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 1 0 0 -456 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 3.125 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 14.4375 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( -1 0 0 448 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -384 ) ( ( 0.0078125 0 1 ) ( 0 0.015625 127.875 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 1 0 0 -448 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 127.875 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 0 -1 -136 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 2 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 15 ) ( 0 0.015625 127.875 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( -1 0 0 0 ) ( ( 0.0078125 0 5 ) ( 0 0.015625 127.875 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 0 1 128 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 2 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 11.0625 ) ( 0 0.015625 30 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 1 0 0 -448 ) ( ( 0.0078125 0 11.125 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 11.0625 ) ( 0 0.015625 2 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 -1 0 -8 ) ( ( 0.0078125 0 15 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( -1 0 0 0 ) ( ( 0.0078125 0 4.9375 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 1 0 0 ) ( ( 0.0078125 0 15 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 30.125 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 1 0 -384 ) ( ( 0.0078125 0 0.9375 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 11 ) ( 0 0.015625 1.875 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 15.0625 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( -1 0 0 -8 ) ( ( 0.0078125 0 5 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 ( 1 0 0 0 ) ( ( 0.0078125 0 5 ) ( 0 0.015625 0 ) ) "textures/darkmod/carpet/rugs/ornate_black_gold01" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 0 ) ( ( 0.0078125 0 255.5625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -384 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -448 ) ( ( 0.0078125 0 255.5625 ) ( 0 0.0078125 0.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -8 ) ( ( 0.0078125 0 255.5625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 248 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0.4375 ) ( 0 0.0078125 0.9375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 7 { brushDef3 { ( 0 0 1 64 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.4375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0.4375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 184 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.4375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0.4375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 8 { brushDef3 { ( 0 0 1 8 ) ( ( 0.0078125 0 255.625 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -248 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 255.625 ) ( 0 0.0078125 0.875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -16 ) ( ( 0.0078125 0 255.625 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 240 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0.375 ) ( 0 0.0078125 0.875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 9 { brushDef3 { ( 0 0 1 96 ) ( ( 0.0078125 0 0.3125 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -160 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.1875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.3125 ) ( 0 0.0078125 0.1875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -104 ) ( ( 0.0078125 0 0.3125 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 152 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.1875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.6875 ) ( 0 0.0078125 0.1875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 10 { brushDef3 { ( 0 0 1 16 ) ( ( 0.0078125 0 255.6875 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -240 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.8125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 255.6875 ) ( 0 0.0078125 0.8125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -24 ) ( ( 0.0078125 0 255.6875 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 232 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.8125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0.3125 ) ( 0 0.0078125 0.8125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 11 { brushDef3 { ( 0 0 1 104 ) ( ( 0.0078125 0 0.375 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -152 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.375 ) ( 0 0.0078125 0.125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -112 ) ( ( 0.0078125 0 0.375 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 144 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.625 ) ( 0 0.0078125 0.125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 12 { brushDef3 { ( 0 0 1 24 ) ( ( 0.0078125 0 255.75 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -232 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 255.75 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -32 ) ( ( 0.0078125 0 255.75 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 224 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 13 { brushDef3 { ( 0 0 1 112 ) ( ( 0.0078125 0 0.4375 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -144 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.4375 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -120 ) ( ( 0.0078125 0 0.4375 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 136 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.5625 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 14 { brushDef3 { ( 0 0 1 56 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -200 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 192 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 15 { brushDef3 { ( 0 0 1 48 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -208 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.5625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0.5625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -56 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 200 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.5625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0.5625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 16 { brushDef3 { ( 0 0 1 32 ) ( ( 0.0078125 0 255.8125 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -224 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.6875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 255.8125 ) ( 0 0.0078125 0.6875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -40 ) ( ( 0.0078125 0 255.8125 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 216 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.6875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0.1875 ) ( 0 0.0078125 0.6875 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 17 { brushDef3 { ( 0 0 1 40 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -216 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 0.625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -48 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 208 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 0.625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 18 { brushDef3 { ( 0 0 1 72 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -184 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 0.375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -80 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 176 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.875 ) ( 0 0.0078125 0.375 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 19 { brushDef3 { ( 0 0 1 88 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -168 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -96 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 160 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.75 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 20 { brushDef3 { ( 0 0 1 80 ) ( ( 0.0078125 0 0.1875 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -176 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0.3125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.1875 ) ( 0 0.0078125 0.3125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -88 ) ( ( 0.0078125 0 0.1875 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 168 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0.3125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.8125 ) ( 0 0.0078125 0.3125 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 21 { brushDef3 { ( 0 0 1 120 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 1 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -136 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 255 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 128 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 255.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 22 { brushDef3 { ( 0 0 1 0 ) ( ( 0.0078125 0 0.5625 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -248 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -448 ) ( ( 0.0078125 0 0.5625 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 0.5625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 240 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 192 ) ( ( 0.0078125 0 15.4375 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 23 { brushDef3 { ( 0 0 1 16 ) ( ( 0.0078125 0 0.5625 ) ( 0 0.0078125 0.5625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -248 ) ( ( 0.0078125 0 255.5 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0.5625 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 0.5625 ) ( 0 0.0078125 255.5 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 240 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 15.4375 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 24 { brushDef3 { ( 0 0 1 8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -296 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -256 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 248 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } // primitive 25 { brushDef3 { ( 0 0 1 8 ) ( ( 0.0078125 0 255.3125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -256 ) ( ( 0.0078125 0 255.3125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 255.3125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 344 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 192 ) ( ( 0.0078125 0 0.6875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } } // entity 1 { "classname" "light" "name" "light_1" "light_center" "0 0 0" "light_radius" "320 320 320" "origin" "320 112 64" } // entity 2 { "classname" "path_corner" "name" "path_corner_1" "origin" "160 320 0" } // entity 3 { "classname" "path_corner" "name" "path_corner_4" "origin" "352 320 -128" "target" "path_corner_1" } // entity 4 { "classname" "atdm:ai_citywatch" "name" "atdm_ai_citywatch_1" "origin" "400 320 -128" "rotation" "-1 0 0 0 -1 0 0 0 1" "target" "path_corner_4" "team" "0" } // entity 5 { "classname" "light" "name" "light_3" "light_center" "0 0 0" "light_radius" "320 320 320" "origin" "160 320 -56" } // entity 6 { "classname" "atdm:ambient_world" "name" "ambient_world" "_color" "0.08 0.08 0.08" "light_center" "0 0 0" "light_radius" "320 320 320" "origin" "232 184 88" } // entity 7 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "45" "origin" "40 40 -128" } | ||||
Rats. Filename should have been bug2717. | |
Shortened the search height above an AI when figuring out if a goal point has been reached. Since the search height for rats and spiders is small, adjusted that up (10->25) to compensate. rev. 4813: ai.cpp rev. 11851: tdm_ai_monster_spider.def tdm_ai_animal_rat.def |
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Date Modified | Username | Field | Change |
---|---|---|---|
31.03.2011 16:53 | grayman | New Issue | |
31.03.2011 16:53 | grayman | Status | new => assigned |
31.03.2011 16:53 | grayman | Assigned To | => grayman |
31.03.2011 16:53 | grayman | File Added: bug2718.map | |
31.03.2011 16:54 | grayman | Note Added: 0003791 | |
20.04.2011 23:40 | grayman | Note Added: 0003815 | |
20.04.2011 23:40 | grayman | Status | assigned => resolved |
20.04.2011 23:40 | grayman | Resolution | open => fixed |
20.04.2011 23:40 | grayman | Fixed in Version | => TDM 1.06 |
20.04.2011 23:40 | grayman | Target Version | => TDM 1.06 |
27.10.2011 05:20 | greebo | Status | resolved => closed |