View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002740 | The Dark Mod | AI | public | 26.04.2011 00:24 | 27.10.2011 05:20 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.05 | ||||
Target Version | TDM 1.06 | Fixed in Version | TDM 1.06 | ||
Summary | 0002740: AI weapons sometimes cause bad pathfinding | ||||
Description | While testing the ability of an AI to relight darkened lights, I noticed that a torch-bearing Builder guard on patrol had pathing problems when I doused his torch before he reached a path_corner. He would reach the p_c, stop to relight his torch, then wander off instead of moving to the next p_c, which was back the way he'd come. I discovered that the hammer on his back was being considered a pathing obstacle, and somehow it was upsetting the calculations as pathfinding walked its path tree. He was being given odd destinations to walk to as pathfinding tried to build him a path to get to his next p_c. When I made the hammer a non-obstacle (since it's attached to him), the pathing problem stopped and he went back to his normal patrol route. | ||||
Tags | No tags attached. | ||||
Ignore an AI’s attached weapon when looking for pathfinding obstacles. rev. 4819: ai_pathing.cpp |
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rev. 4820 - changed fix comment to include issue # rev. 4821 - argh! - removed lingering debug statements |
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Date Modified | Username | Field | Change |
---|---|---|---|
26.04.2011 00:24 | grayman | New Issue | |
26.04.2011 00:24 | grayman | Status | new => assigned |
26.04.2011 00:24 | grayman | Assigned To | => grayman |
26.04.2011 00:32 | grayman | Note Added: 0003820 | |
26.04.2011 00:32 | grayman | Status | assigned => resolved |
26.04.2011 00:32 | grayman | Resolution | open => fixed |
26.04.2011 00:32 | grayman | Fixed in Version | => TDM 1.06 |
26.04.2011 00:40 | grayman | Note Added: 0003821 | |
26.04.2011 01:24 | grayman | Note Edited: 0003821 | |
27.10.2011 05:20 | greebo | Status | resolved => closed |