View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002765 | The Dark Mod | Coding | public | 27.05.2011 09:45 | 28.03.2018 15:50 |
Reporter | Fidcal | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.05 | ||||
Fixed in Version | TDM 2.06 | ||||
Summary | 0002765: rotate bug where lever is already rotated at certain angle | ||||
Description | maps/test/lever_rotate.map is a test map. 3 levers on left of player start are rotated horizontally and pointing roughly south east. rotate spawnarg on them from left to right is 33 0 0, 0 33 0, and 0 0 33 but the two on the right both rotate the same way around the world vertical axis anti-clockwise. I am unable to get the lever to rotate up and down. The three unrotated vertical levers on the right work normally. | ||||
Tags | No tags attached. | ||||
I found the levers are not precisely vertical lengthwise - probably because of various rotating to get the position I wanted. I tested again with them exactly rotated 90 degrees from horizontal and 45 to the side and it seems OK. However, it seems to me they ought to work even if slightly off-side. So this is not so critical for me anymore but whether the bug should be ignored I don't know. |
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This hasen't been an issue for a very long time. | |
Date Modified | Username | Field | Change |
---|---|---|---|
27.05.2011 09:45 | Fidcal | New Issue | |
27.05.2011 13:28 | Fidcal | Note Added: 0003860 | |
28.03.2018 15:50 |
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Note Added: 0010303 | |
28.03.2018 15:50 |
|
Status | new => closed |
28.03.2018 15:50 |
|
Assigned To | => user81 |
28.03.2018 15:50 |
|
Resolution | open => fixed |
28.03.2018 15:50 |
|
Fixed in Version | => TDM 2.06 |