View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002777||The Dark Mod||AI||public||15.06.2011 19:36||17.07.2011 15:05|
|Product Version||TDM 1.06|
|Target Version||TDM 1.07||Fixed in Version||TDM 1.07|
|Summary||0002777: Try to remove ai_character.script|
|Description||ai_character.script is currently the only script file that we are still using from D3, and in unmodified form.|
Since almost all AI code has now been moved to the C++ code, it might be worthwhile to check if we need that file at all, and if we need it, what portions, then reimplement them in our own AI script.
|Tags||No tags attached.|
The include statement has been removed with revision #12112. Checked that none of our entityDefs use a script object with that name, and that a normal mission loads and works.
Even if we really did use the "character" script object, it would not properly work, as it f.i. misses path_follow and other things that have since been added to our code base.
|15.06.2011 19:36||tels||New Issue|
|17.07.2011 15:03||tels||Assigned To||=> tels|
|17.07.2011 15:03||tels||Status||new => assigned|
|17.07.2011 15:03||tels||Target Version||=> TDM 1.07|
|17.07.2011 15:05||tels||Note Added: 0003927|
|17.07.2011 15:05||tels||Status||assigned => resolved|
|17.07.2011 15:05||tels||Fixed in Version||=> TDM 1.07|
|17.07.2011 15:05||tels||Resolution||open => fixed|