View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000282 | DarkRadiant | Map Editing | public | 30.04.2007 17:46 | 21.06.2007 10:04 |
Reporter | Fidcal | Assigned To | greebo | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.0 | ||||
Fixed in Version | 0.9.1 | ||||
Summary | 0000282: When another entity is created for an entity+brush then original entity is not deleted but remains as a black cube in game. | ||||
Description | By example: Drag out a brush, add atdm:mover_door, deselect Drag out a second brush nearby, select both brushes, add atdm:mover_door In-game this produces one rotating door from the two brushes but the original entity remains as a black cube visible in-game. | ||||
Additional Information | This thread relates... http://modetwo.net/darkmod/index.php?showtopic=5832&st=0 | ||||
Tags | No tags attached. | ||||
This might require some more intelligent handling of which entity classes require child brushes (I have never worked out how this is determined). If an entity needs a child brush, and all child brushes are removed or transferred to different entities, the original entity should be deleted. | |
The context menu items are disabled now based on the current selection: Add Light/add speaker: nothing msut be selected Add Entity: no other entity must be selected |
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Date Modified | Username | Field | Change |
---|---|---|---|
30.04.2007 17:46 | Fidcal | New Issue | |
30.04.2007 17:58 | greebo | Status | new => assigned |
30.04.2007 17:58 | greebo | Assigned To | => greebo |
30.04.2007 20:36 | orbweaver | Note Added: 0000600 | |
01.05.2007 19:47 | greebo | Status | assigned => resolved |
01.05.2007 19:47 | greebo | Fixed in Version | => latest SVN |
01.05.2007 19:47 | greebo | Resolution | open => fixed |
01.05.2007 19:47 | greebo | Note Added: 0000611 | |
21.06.2007 10:04 | greebo | Status | resolved => closed |