|
|
| Reporter | tels | Assigned To | Obsttorte | |
|---|
| Priority | normal | Severity | feature | Reproducibility | N/A |
|---|
| Status | closed | Resolution | no change required | |
|---|
|
|
| Summary | 0002827: ASE export could join primitives with same shader |
|---|
| Description | Currently, the ASE exporter exports each brush/patch as it's own geometry object. That leads to a lot of data duplication if you have something build from multiple patches or brushes that share either faces, or vertices (at an edge).
The ASE export script correctly splits geometry when it sees they have different textures, but there is a step missing after that that joins back geometry objects sharing the same texture. |
|---|
| Steps To Reproduce | Create two brushes with the same texture, and same size, and place them face-to-face. Export as ASE; and you end up with two geometry meshes with 4 vertices being defined twice. |
|---|
| Tags | No tags attached. |
|---|
|
|