View Issue Details

IDProjectCategoryView StatusLast Update
0002827DarkRadiantScriptingpublic22.10.2017 15:16
Reportertels Assigned ToObsttorte  
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionno change required 
Summary0002827: ASE export could join primitives with same shader
DescriptionCurrently, the ASE exporter exports each brush/patch as it's own geometry object. That leads to a lot of data duplication if you have something build from multiple patches or brushes that share either faces, or vertices (at an edge).

The ASE export script correctly splits geometry when it sees they have different textures, but there is a step missing after that that joins back geometry objects sharing the same texture.
Steps To ReproduceCreate two brushes with the same texture, and same size, and place them face-to-face. Export as ASE; and you end up with two geometry meshes with 4 vertices being defined twice.
TagsNo tags attached.

Activities

Obsttorte

Obsttorte

19.12.2012 22:06

developer   ~0004977

solved
greebo

greebo

27.08.2013 14:28

administrator   ~0006094

If there is a new version of the ASE export script, I can commit it to the repository.

Issue History

Date Modified Username Field Change
28.07.2011 16:39 tels New Issue
19.12.2012 22:06 Obsttorte Note Added: 0004977
27.08.2013 14:28 greebo Note Added: 0006094
27.08.2013 14:29 greebo Assigned To => Obsttorte
27.08.2013 14:29 greebo Status new => assigned
22.10.2017 15:16 greebo Status assigned => closed
22.10.2017 15:16 greebo Resolution open => no change required