View Issue Details

IDProjectCategoryView StatusLast Update
0000288DarkRadiantMap Editingpublic15.06.2007 22:10
ReporterSneaksieDave Assigned Toorbweaver  
Status closedResolutionfixed 
Product Version0.9.0 
Fixed in Version0.9.1 
Summary0000288: Trigger texture not automatically applied to triggers
DescriptionIn the /common texture folder, there are a number of textures specifically for triggers. In DoomEd, these textures are applied to the proper entities automatically, but currently not in DR. The result instead is 'shader not found' in DR, and a black box in DoomEd.

(admittedly this could possibly already work correctly, but just be a result of a path conflict somewhere)
TagsNo tags attached.


related to 0000264 closedorbweaver some inherited properties are not applied 




04.05.2007 12:17

administrator   ~0000616

Related to 0000264. The "editor_material" spawnarg is not being used by DarkRadiant yet.


04.05.2007 13:36

developer   ~0000621

How does "editor_material" work -- is it doing the obvious thing of applying the named material to the entity's primitives?


04.05.2007 13:39

administrator   ~0000622

I think so:

This is the definition (see triggers.def in doom3/base)

"editor_material" "textures/common/trigonce"


07.05.2007 16:29

developer   ~0000630

Fixed in SVN, editor_material material is applied to all primitives.

Issue History

Date Modified Username Field Change
03.05.2007 23:12 SneaksieDave New Issue
04.05.2007 12:17 greebo Note Added: 0000616
04.05.2007 12:17 greebo Status new => confirmed
04.05.2007 12:17 greebo Relationship added related to 0000264
04.05.2007 13:36 orbweaver Note Added: 0000621
04.05.2007 13:39 greebo Note Added: 0000622
07.05.2007 16:29 orbweaver Status confirmed => resolved
07.05.2007 16:29 orbweaver Fixed in Version => latest SVN
07.05.2007 16:29 orbweaver Resolution open => fixed
07.05.2007 16:29 orbweaver Assigned To => orbweaver
07.05.2007 16:29 orbweaver Note Added: 0000630
15.06.2007 22:10 SneaksieDave Status resolved => closed