View Issue Details

IDProjectCategoryView StatusLast Update
0002891The Dark ModAnimationpublic09.04.2012 02:38
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 1.06 
Fixed in VersionTDM 1.08 
Summary0002891: Need appropriate weapon_idle
DescriptionWhen AI keep their sword out, they have a special walk animation, but the idle stays the same (just with sword in hand). Since the weapon is in an open hand, it looks a bit odd. See if a specialized idle_weapon animation can be used.
TagsNo tags attached.

Activities

Springheel

Springheel

17.02.2012 16:57

administrator   ~0004338

Didn't I make this already? Check for the name and then reassign it.
Springheel

Springheel

18.02.2012 22:38

administrator   ~0004339

Yes, it's called idle_weapon.
Springheel

Springheel

07.04.2012 01:18

administrator   ~0004445

This should be easy to do now that replace_anim spawnargs can reference specific joints. Just replace the animation with an alternate when a weapon is in hand_right.

Issue History

Date Modified Username Field Change
22.10.2011 19:46 Springheel New Issue
22.10.2011 19:46 Springheel Status new => assigned
22.10.2011 19:46 Springheel Assigned To => Springheel
17.02.2012 16:57 Springheel Note Added: 0004338
18.02.2012 22:38 Springheel Note Added: 0004339
18.02.2012 22:38 Springheel Assigned To Springheel => grayman
07.04.2012 01:18 Springheel Note Added: 0004445
09.04.2012 02:38 Springheel Assigned To grayman => Springheel
09.04.2012 02:38 Springheel Status assigned => resolved
09.04.2012 02:38 Springheel Fixed in Version => TDM 1.08
09.04.2012 02:38 Springheel Resolution open => fixed