View Issue Details

IDProjectCategoryView StatusLast Update
0002903The Dark ModAIpublic20.06.2022 12:26
Reportergrayman Assigned Tograyman  
Status resolvedResolutionfixed 
Product VersionTDM 1.07 
Target VersionTDM 1.07Fixed in VersionTDM 1.07 
Summary0002903: The distance check added for warnings in 1.07 leads to alerts being spread too wide
DescriptionDuring 1.07 testing, it was noticed that AI were more easily passing warning among themselves, so it's feasible that an entire map could become alerted quickly to the player's presence.

This might be due to the distance check added to make the passing of warnings more realistic.
TagsNo tags attached.


has duplicate 0002929 closedgrayman AI warnings can travel too far 
related to 0005987 resolvedObsttorte AIs always enter agitated searching after noticing missing items regardless of "absence_alert" 




06.11.2011 23:39

viewer   ~0004127

Changed the warning/greeting distance check back to the way it was in 1.06.

rev. 5023:



11.11.2011 01:45

viewer   ~0004140

Next phase: the distance check wasn’t the problem. Implemented a check for how far the warning AI is from the original alert position. If beyond a certain distance, don’t allow the warning.

This fix includes a fix to keep two AI from standing at the same examination spot when examining a rope.

It also includes a fix for AI to draw their weapons immediately if they find an item’s missing.

rev. 5032:


Issue History

Date Modified Username Field Change
05.11.2011 19:28 grayman New Issue
05.11.2011 19:28 grayman Status new => assigned
05.11.2011 19:28 grayman Assigned To => grayman
06.11.2011 23:39 grayman Note Added: 0004127
06.11.2011 23:39 grayman Status assigned => resolved
06.11.2011 23:39 grayman Resolution open => fixed
06.11.2011 23:39 grayman Fixed in Version => TDM 1.07
11.11.2011 01:45 grayman Note Added: 0004140
16.11.2011 22:39 grayman Relationship added has duplicate 0002929
20.06.2022 12:26 Dragofer Relationship added related to 0005987