View Issue Details

IDProjectCategoryView StatusLast Update
0002910The Dark ModAIpublic15.09.2014 01:45
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Summary0002910: Unused vocal barks -- Opponent out of reach
DescriptionWe have a vocal bark for AI when they can't reach the AI ("Come down and face me!") but they aren't used yet, probably because AI go straight to missile mode when the player is out of reach. Might be a good idea to break up missile mode with occasional bouts of frustration (I can even make a frustrated animation if we want).
TagsNo tags attached.

Activities

ungoliant

ungoliant

08.11.2011 03:28

reporter   ~0004135

careful with the archer barks.
grayman

grayman

14.09.2014 17:47

viewer   ~0006994

Which bark is this?
Springheel

Springheel

14.09.2014 19:16

administrator   ~0006996

"snd_cantReachTarget"
grayman

grayman

14.09.2014 20:43

viewer   ~0007001

The code has the AI barking "snd_cantReachTarget" or "snd_cantReachTargetMonster" at the moment they realize the target is unreachable.

This happens just before they decide to sheathe their weapon and start throwing stones.

The barks are defined in the def files, along with the priority settings and propagated versions, so this should be working.

The issue was filed 3 years ago, so I'm hoping it's been fixed along the way.
Springheel

Springheel

15.09.2014 00:23

administrator   ~0007004

Perhaps so. I'm fine with closing it.

Issue History

Date Modified Username Field Change
08.11.2011 02:06 Springheel New Issue
08.11.2011 03:28 ungoliant Note Added: 0004135
04.09.2013 13:39 grayman Assigned To => grayman
04.09.2013 13:39 grayman Status new => assigned
14.09.2014 17:47 grayman Note Added: 0006994
14.09.2014 19:16 Springheel Note Added: 0006996
14.09.2014 20:43 grayman Note Added: 0007001
15.09.2014 00:23 Springheel Note Added: 0007004
15.09.2014 01:45 grayman Status assigned => closed
15.09.2014 01:45 grayman Resolution open => fixed