View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002925 | The Dark Mod | AI | public | 14.11.2011 01:42 | 10.10.2017 21:30 |
| Reporter | Springheel | Assigned To | grayman | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 1.07 | ||||
| Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
| Summary | 0002925: AI should look at target when warning | ||||
| Description | When AI greet each other, they turn their heads towards each other. When warning, however, they don't. This would be something to add when warning behaviour is improved for 1.08. | ||||
| Tags | No tags attached. | ||||
| related to | 0002245 | acknowledged | AI striking player transfers pain to player's teammate |
|
Add random 1-2 second AI->AI “look” when issuing a warning. Can’t tie the duration of the look to the length of the warning, because it’s unknown at that moment exactly which bark will be emitted. Ditto for AI->player greeting or warning. rev. 5733: State.cpp |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.11.2011 01:42 | Springheel | New Issue | |
| 14.11.2011 01:42 | Springheel | Assigned To | => grayman |
| 14.11.2011 01:42 | Springheel | Status | new => assigned |
| 03.04.2013 16:34 | grayman | Note Added: 0005282 | |
| 03.04.2013 16:34 | grayman | Status | assigned => resolved |
| 03.04.2013 16:34 | grayman | Resolution | open => fixed |
| 03.04.2013 16:34 | grayman | Fixed in Version | => TDM 2.00 |
| 03.04.2013 16:34 | grayman | Target Version | => TDM 2.00 |
| 10.10.2017 21:30 | nbohr1more | Relationship added | related to 0002245 |