View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002969 | DarkRadiant | Renderer | public | 08.01.2012 12:11 | 11.10.2012 19:03 |
| Reporter | orbweaver | Assigned To | orbweaver | ||
| Priority | high | Severity | major | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | AMD64 | OS | Linux | OS Version | Kubuntu 11.10 |
| Summary | 0002969: Lights do not render if certain func_static objects are in view | ||||
| Description | 1. Create a brush and a light which shines on it. 2. Enter lighting mode and confirm that the brush is lit 3. Create model "models/darkmod/lights/non-extinguishable/simple_square1_hanging.lwo" 4. Observe that the light ceases to be rendered as long as the model is in view, but will re-appear if the model is dragged behind the camera. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Problem appears to be linked to glColor changes; when the static lamp model is in view, it leaves the glColor in an undefined state which is often black, and causes other objects to be rendered incorrectly. Temporarily removed vertex colour term from interaction shader to workaround the problem (although vertex-coloured meshes will obviously not render correctly). | |
| Fixed in 6994 | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 08.01.2012 12:11 | orbweaver | New Issue | |
| 08.01.2012 12:11 | orbweaver | Status | new => assigned |
| 08.01.2012 12:11 | orbweaver | Assigned To | => orbweaver |
| 08.01.2012 12:11 | orbweaver | File Added: lightingbug1.map | |
| 13.01.2012 20:14 | orbweaver | Note Added: 0004242 | |
| 07.02.2012 20:49 | orbweaver | Note Added: 0004311 | |
| 07.02.2012 20:49 | orbweaver | Status | assigned => resolved |
| 07.02.2012 20:49 | orbweaver | Resolution | open => fixed |
| 11.10.2012 19:03 | greebo | Status | resolved => closed |