View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002992 | The Dark Mod | Map Editing | public | 23.01.2012 14:29 | 28.03.2018 10:18 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | TDM 1.07 | ||||
Fixed in Version | TDM 2.06 | ||||
Summary | 0002992: Prefab cupboards include atdm:target_set_frobable brushes that start out allowing frobbing | ||||
Description | atdm:target_set_frobable uses the spawnarg "start_frobable", which defaults to 0 for enclosures that aren't open. Many, possibly all, of the cupboards have these spawnargs set to 1, which means players can walk up to them and frob the cupboard's contents before opening the door. | ||||
Tags | No tags attached. | ||||
Changing this setting also requires that the doors be marked immune_to_target_setfrobable/1 |
|
Oy! Also, one (and only one) of the doors should target the atdm:target_set_frobable brush so it turns on and off. |
|
This also highlights one problem of prefabs (and why I was using def_attach, and not prefabs for the combo lights): Fixing the prefabs does not fix any map using them. :-/ | |
I checked a cuboards and the ones with the atdm:target_set_frobable were all set to 0 | |
Date Modified | Username | Field | Change |
---|---|---|---|
23.01.2012 14:29 | grayman | New Issue | |
23.01.2012 17:29 | grayman | Note Added: 0004272 | |
23.01.2012 17:32 | grayman | Note Added: 0004273 | |
25.01.2012 07:36 | tels | Note Added: 0004276 | |
27.01.2012 14:14 | grayman | Note Edited: 0004273 | |
28.03.2018 10:18 |
|
Note Added: 0010229 | |
28.03.2018 10:18 |
|
Status | new => closed |
28.03.2018 10:18 |
|
Assigned To | => user81 |
28.03.2018 10:18 |
|
Resolution | open => fixed |
28.03.2018 10:18 |
|
Fixed in Version | => TDM 2.06 |