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IDProjectCategoryView StatusLast Update
0002999The Dark ModCodingpublic16.10.2017 20:34
Reportertels Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status closedResolutionunable to reproduce 
Product VersionTDM 1.07 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0002999: Review blood/bleeding code
DescriptionThe current code for blood splats works around a limition inside the D3 engine - decals either stay for X seconds, or forever.

We need, however, decals that stay for indefinitely, until they are removed.

The work-around respawns the decals from time to time to be able to remove them (water arrays clean of blood). It would be cool if we could remove this workaround and simply have decals that stay until some event causes them to be removed, instead of just "x seconds have passed".

This would also allow eaier blood splat spawning (via emitters, f.i. instead always via special code)
Additional Informationhttp://forums.thedarkmod.com/topic/13366-kills-vs-kosshould-they-be-the-same-volume/page__view__findpost__p__277003
TagsNo tags attached.

Relationships

related to 0003817 resolvedSteveL Make decals persist through LOD switches, hiding, shouldering, save/loading 

Activities

nbohr1more

nbohr1more

16.10.2017 20:33

developer   ~0009502

No reports since 2.03

Issue History

Date Modified Username Field Change
28.01.2012 09:05 tels New Issue
16.10.2017 20:33 nbohr1more Relationship added related to 0003817
16.10.2017 20:33 nbohr1more Note Added: 0009502
16.10.2017 20:34 nbohr1more Status new => closed
16.10.2017 20:34 nbohr1more Resolution open => unable to reproduce
16.10.2017 20:34 nbohr1more Fixed in Version => TDM 2.03
16.10.2017 20:34 nbohr1more Target Version => TDM 2.03