View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002999 | The Dark Mod | Coding | public | 28.01.2012 09:05 | 16.10.2017 20:34 |
Reporter | tels | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | unable to reproduce | ||
Product Version | TDM 1.07 | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0002999: Review blood/bleeding code | ||||
Description | The current code for blood splats works around a limition inside the D3 engine - decals either stay for X seconds, or forever. We need, however, decals that stay for indefinitely, until they are removed. The work-around respawns the decals from time to time to be able to remove them (water arrays clean of blood). It would be cool if we could remove this workaround and simply have decals that stay until some event causes them to be removed, instead of just "x seconds have passed". This would also allow eaier blood splat spawning (via emitters, f.i. instead always via special code) | ||||
Additional Information | http://forums.thedarkmod.com/topic/13366-kills-vs-kosshould-they-be-the-same-volume/page__view__findpost__p__277003 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
28.01.2012 09:05 | tels | New Issue | |
16.10.2017 20:33 | nbohr1more | Relationship added | related to 0003817 |
16.10.2017 20:33 | nbohr1more | Note Added: 0009502 | |
16.10.2017 20:34 | nbohr1more | Status | new => closed |
16.10.2017 20:34 | nbohr1more | Resolution | open => unable to reproduce |
16.10.2017 20:34 | nbohr1more | Fixed in Version | => TDM 2.03 |
16.10.2017 20:34 | nbohr1more | Target Version | => TDM 2.03 |