View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003065||The Dark Mod||Coding||public||18.03.2012 15:32||19.04.2012 13:16|
|Product Version||TDM 1.07|
|Summary||0003065: Need inculsive scripting for objects like needle gauges|
|Description||Would be great to have some simple scripts to place on common objects so mappers don't have to script, find script, release script per object.|
|Additional Information|| Objects(entities) like gauge needles, clock hands could really use some scripts that the team/author could place on an entity and adjust in the entity params.|
ie: needle_twitch (0/5-10/20 degrees [0/5 being min values : 10/20 being min/max values for top end of bounce. the author can specify angles to which the needle would bounce in.]
Possible a param so these can be spawned on a machine (I'm thinking about making a machine panel object with multiple gauges) and controlled by switches.
ie: machine panel entity.
attach_1 :gauge_needle_bounce entity
attach_2: gauge_needle_steady entity
create panel, create 2 switches, add to switch 1 :effect attach_1.
So multiple switches can effect multiple spawned attachments on board.
|Tags||No tags attached.|