View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003065 | The Dark Mod | Coding | public | 18.03.2012 15:32 | 19.04.2012 13:16 |
Reporter | Baddcog | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | new | Resolution | open | ||
Product Version | TDM 1.07 | ||||
Summary | 0003065: Need inculsive scripting for objects like needle gauges | ||||
Description | Would be great to have some simple scripts to place on common objects so mappers don't have to script, find script, release script per object. | ||||
Additional Information | Objects(entities) like gauge needles, clock hands could really use some scripts that the team/author could place on an entity and adjust in the entity params. ie: needle_twitch (0/5-10/20 degrees [0/5 being min values : 10/20 being min/max values for top end of bounce. the author can specify angles to which the needle would bounce in.] needle_on/off. ========================== Possible a param so these can be spawned on a machine (I'm thinking about making a machine panel object with multiple gauges) and controlled by switches. ie: machine panel entity. model:machine_panel_01 attach_1 :gauge_needle_bounce entity attach_2: gauge_needle_steady entity create panel, create 2 switches, add to switch 1 :effect attach_1. So multiple switches can effect multiple spawned attachments on board. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
18.03.2012 15:32 | Baddcog | New Issue | |
19.04.2012 13:16 | Springheel | Target Version | TDM 1.08 => |