View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000315||DarkRadiant||Shader System||public||17.06.2007 13:43||12.10.2009 15:39|
|Summary||0000315: Proper support for shader stages|
|Description||Some shaders with more complicated diffuse stages are not recognised properly, like this:|
The scale keyword is not recognised for example. I guess these scale operations can be encapsulated into an "internal" MapExpression that does the scaling before delivering the actual image.
This is just an example, there are more unrecognised keywords, although not all of them make sense for the editor (like indices into time tables, vertex programs and such).
|Tags||No tags attached.|
|Scale actually modifies texture-coordinates, not the image. I suspect that all of the stage modifiers (as opposed to map expressions) can actually be implemented without any image processing, hence their separation.|
Ah, ok, didn't know that. So this might be a little bit harder to implement. The rgb keyword affects the image in terms of preprocessing, doesn't it?
|17.06.2007 13:43||greebo||New Issue|
|17.06.2007 13:43||greebo||Status||new => confirmed|
|17.06.2007 16:14||orbweaver||Note Added: 0000704|
|17.06.2007 16:51||greebo||Note Added: 0000705|
|17.06.2007 16:53||greebo||Note Edited: 0000705|
|07.11.2007 21:40||greebo||Target Version||=> 1.0.0|
|12.10.2009 15:39||greebo||Target Version||1.0.0 =>|